Update Information
This is the update history from the in-game Help and the official store. It is displayed in reverse chronological order (newest first).
Ver.8 系
Ver.8.0
- A new map has been unlocked.
Ver.7 系
Ver.7.5
- Sale ended
- Fixed an issue to prevent reputation from rising too much after it had dropped.
- Fixed an issue so that tapping a name in chat now enters a mention.
- Fixed an issue to prevent players from being kicked out of their guild during network outages.
Ver.7.4
- To celebrate our first anniversary on October 31, we’re holding a sale in this version. You’ll be able to purchase more prayers than usual. Thank you for your support.
- Added a guild event.
- Made it easier for reputation to return to 0 when it’s negative.
- Fixed instances where quest text didn’t match the quest name.
Ver.7.3
- Added a note to the Monster Database.
- Added elemental damage from weapons during counterattacks.
Ver.7.2
- Changed the behavior after tapping “Don’t Hire” on the tavern’s parameter settings screen.
- Changed the acquisition time for equipment obtained during an adventure to the end time of the adventure.
- Added a quest icon.
Ver.7.1
- Changed the retirement bonus cap from 100 to 150%.
- [Full Version] Made it easier to find the next adventurer when hiring.
- Increased the appearance frequency of quests in Zargant Village.
- Fixed a display issue with the number of times Guild Events have been cleared.
- Added scrolls to the experience bonus.
- Improved stability.
Ver.7.0
- The liberation of the land where the rough-and-tumble folk live.
Ver.6 系
Ver.6.7
- Updated so you can check the item after purchase.
- Tapping the experience points now displays all values.
- Changed the position of the Guild Dissolution (Leave) button.
- Removed unnecessary buttons displayed in the Adventurer’s Equipment screen.
Ver.6.6.1
- Added a note to the “Job Descriptions and Maximum Levels” help section stating that attack power bonuses are not granted unless the equipment is job-specific. (This does not change the game mechanics.)
- Fixed a translation issue in chat. (Performance improvement)
- Changed the format of the numbers displayed on the experience bar
Ver.6.6
- Added guild events
- Fixed an issue so that, like Scholars, the levels Adventurers gain do not affect other jobs.
- Fixed an issue from the previous update where construction times were displayed incorrectly.
Ver.6.5
- Elves can now always equip amulets.
- Dwarves’ HP now increases based on their job level.
- Construction times for job buildings have been significantly reduced.
- The spawn rate for certain quests on Map 6 has been increased.
Ver.6.4.1
- Changed the display for weapons and armor with reduced equipment levels.
- Added a rumor providing a hint on how to reach Map 6.
- Fixed a display issue with the notes in the list of training locations at the base.
Ver.6.4
- Improved the accuracy of guild member login status
- (Experimental) Adjusted so that high-quality items can occasionally be obtained at shops.
- Increased the variety of quest icons
- Improved the performance of some weapons (which did not match their descriptions)
- Minor bug fixes
Ver.6.3
- Added information to the Monster Encyclopedia.
- Fixed a bug where some monsters used in chat were not displayed.
- Some images have been resized to save space.
Ver.6.2
- We’ve made it harder for each leader to turn back during an adventure.
- We’ve changed the system so that when switching weapons, the game now displays the types of weapons that adventurer can equip.
- We’ve adjusted the system so that characters continue to act until the end of the turn, even after combat ends.
- > If an effect causes damage, the character will take that damage.
- We’ve corrected the attack range of Venom Cloud to affect all targets.
Ver.6.1
- When you refresh quests, the number of uncompleted quests is now displayed.
- Weaknesses and other details have been added to the Monster Encyclopedia.
- The Defense stat for the “Job Enhancement” skill learned by Guards has been increased.
- Critical Defense has been increased for certain jobs.
Ver.6.0
- Added maps
- Added a town memo feature
- Fixed an issue where adventurers who viewed the results of a guild event would disappear from the event (including bug fixes).
- > Leaders, please end the event once everyone has left.
- Slightly improved the grade of equipment obtained during adventures.
- Fixed a bug where notifications appeared too early.
Ver.5 系
Ver.5.8
- Changes to the display during Guild Event adventures
- Some images have been reduced in size to save storage space.
- Minor bug fixes
- Added information to the “Guild Event Rewards” help section
- > If you are unable to claim your rewards, please cancel the event.
- Guild events are an optional feature separate from the main game, so we do not provide individual compensation or support for them.
Ver.5.7
- Areas recently trained are now displayed in the adventure request list.
- Accessibility support
- (Cannot remove adventurers from quests when locked. Dealing with job reset, added reading out the quest name after the guild participant's name)
Ver.5.6
- Guild events added. (23,24)
- Added a button to check adventurers who participated in guild events.
- Fixed a bug in guild event notifications.
- Accessibility support (multiple guild events, more reading of adventure logs and battle logs).
Ver.5.5
- Adventurers with 0 HP will be rewarded with 1 if they succeed in guild events.
- > If the adventurer does not die from petrification, etc., he or she will receive the reward.
- Notification of guild events (may not come if data cannot be retrieved).
- Accessibility support (reading out names in some event guilds)
Ver.5.4
- Fixed a bug that caused magic to be used on enemies whose physical magic was disabled in the soil.
- Improved selection process for whole magic.
- Minimum number of guild events created is now 4 per day.
- Minor design adjustments
- Accessibility fixes (rewards received)
Ver.5.3.1
- Corrected guild events from 13 levels to 12 levels to 13.
- Guild sub-leaders are no longer able to disband guilds.
- Added help for subleaders, etc.
- Accessibility bug fixed (Fixed a bug where it was the Rename button.)
Ver.5.3
- Guild event levels 21 and 22 added.
- Added sub-leader appointment process to member list.
- Added time to return in event details.
- Improved stability
Ver.5.2.1
- Improved stability
- Accessibility (change of guild exit button name)
Ver.5.2
- Guild events are implemented. (Some of the trial guild events will no longer be selectable.)
- Chat for guild events.
- Fixed a heavy bug on some devices.
- Fixed a bug that made it heavy on some devices.
Ver.5.1.1
- [Note] Please update your guild events if you enjoy guild events, because we have changed the handling of guild events.
- Modified so that guild events can be started by participants.
- Participant names and vanguard symbols are displayed in guild events.
- Fixed slowdowns when moving between screens.
- Accessibility support (guild creation)
Ver.5.1
- Trial guild event
- > I would appreciate it if you could write your impressions in X, etc.
- Added 1 more adventurer hire for those who have purchased the full version and those who have not.
- Added shield equipment for heavy axe guards.
- > However, the shield's defense is only increased by half.
- > Instead, the attack power while in the job has been lowered slightly.
- Improved a little the defense of the sword-fighter's main parameter.
- Fixed random selection when using skills with the same priority.
- Fixed errors in some quests. (e.g. no bosses, etc.)
- Changed default of stop mode for some terminals to false.
- > Terminals that do not show stop mode are irrelevant.
Ver.5.0.1
- Fixed a bug that prevented hiring adventurers in some towns in the new map.
- Fixed a bug in which selling a batch of equipment on the adventure results screen would sell the equipment that was locked.
Ver.5.0
- New map released.
- Change the image of the base.
- Gender is displayed at the end of the adventurer's name in the list of adventurers.
- Fixed a rare time bug.
- The next map update is expected in July.
Ver.4 系
Ver.4.6.2
- Critical rate of enemies has been reduced.
- Reduced chat monitoring to only one town to reduce traffic.
Ver.4.6.1
- The surprise correction of the last update has been reverted.
Ver.4.6
- Surprise attacks are now less likely to occur for both enemies and allies.
- Reset jobs above level 5 using [Experimental] Prayer.
- Accessibility support (storage of belongings, buttons for displaying acquired equipment after adventures).
Ver.4.5
- Add a button to sell all the rewards from the adventures at once.
- Icons of enhanced equipment are displayed in the list.
- Added quests to map 4.
- Increased the maximum amount of money you can have by 2000.
- Slightly increased the speed of the adventure.
- Fixed a bug that the changed hair is not reflected.
Ver.4.4
- Display the equipment obtained in the adventure on the end of the adventure screen.
- Added a button to change hair color.
- Fixed a bug where monsters with no mental attacks could be cast by magic spells such as sleep. (Slightly nerfed)
- Fixed a bug that some resistance values for screams, charms, etc. were "strength". Fixed a bug that caused some screams, charms, etc. to have a "stamina" value. (Slightly nerfed)
Ver.4.3.1
- Added quests to map 4.
- Improved accessibility (read the time of occurrence during the adventure).
Ver.4.3
- Added a post-clearance quest on map 4.
- Critical protection added to armor (shields lowered a bit).
Ver.4.2
- Allow to change the equipment for each type.
- The possibility of crafting evasion on clothing has been increased. (The chance of magic equipment getting evasion has been lowered.)
- Some English display names have been changed.
Ver.4.1
- The probability that armor enhancements will enhance evasion has been significantly reduced. (Nerf)
- Added a post-clearance quest to map 4.
- Added guild icons.
- Changed the notation of time.
- Fixed the effect of effect magic.
Ver.4.0.1
- I made it so that some quests on map 4 will no longer be displayed when the conditions are met.
- If you give a quest that cannot be backtracked in the future, a warning will be displayed. Sorry about that.
- Changed some Korean translations.
Ver.4.0
- Add new maps.
- Fixed Vietnamese language.
- > Thank you for your cooperation.
- Accessibility (maximum number of warehouses).
- The next map will be available in mid-May. We hope you enjoy this map slowly.
Ver.3 系
Ver.3.7.1
- Correspondence when the adventurer does not return and does not finish the adventure.
Ver.3.7
- Confirmation message is displayed when getting a reward for a quest is about to exceed the amount limit.
- The chat for each town is not badged until you tap it after activation.
- Matched the maximum level of the intellectuals, thieves, and rangers to the maximum level of other buildings.
- Accelerated the time when returning in the middle of a quest.
- Corrected an attribute error in the Thunder Branch staff and the Obsidian Dagger.
- Fixed an error in the number of participants in some quests.
- Accessibility support (building list)
Ver.3.6
- Made it so that you can change the city at the base from map 2.
- Animation during the adventure was made so that you are advancing when you are facing right.
- Levels are now displayed in the dungeons on the map.
- Compass icon displayed in the upper right corner of the map.
- > No functionality. This image is for people playing in the southern hemisphere.
- Reduced experience requirements for each job slightly.
- Improved data saving process.
- Fixed a bug that future time is acquired when acquiring time.
- Accessibility support (guild search, extended area for adventure records).
Ver.3.5
- Correspondence so that when you level up, you can go up all at once.
- Adventurer's details can be seen while adventuring.
- Fixed a bug that the color doesn't change in chat.
- Fixed a bug that push notifications are not sent.
Ver.3.4
- Changed what spear knights can equip.
- [Trial function] Added the ability to mark quests.
- Added a lock for adventurers.
- Extended the zoom of the map.
- > Do not extend zoom if your terminal is heavy.
- Added animation of failed missions.
- Added retired adventurer bonus to level 0 adventurers.
Ver.3.3
- Fixed a missing indication of the job's increased ability.
- Newly acquired equipment is now marked "New" and a badge has been added.
- Revised the scrolling process of the adventurer dialog.
- Accessibility (removed animation when searching)
Ver.3.2.1
- If you have done something wrong, you can now see it in the list of reports.
- Fixed a bug that the adventuring party doesn't come back.
Ver.3.2
- Magical equipment was too expensive, so we adjusted the price overall. (Nerf)
- Added animations during adventures. (This one is for waiting when the saving process is being done...)
- Displayed the name of the contracted city in the adventure history list.
- Fixed an error in the description of crushers.
- Accessibility support (experience bonus)
Ver.3.1.1
- Small changes to the layout when hiring.
- Corresponded to a bug that +1% is displayed on experience.
- Allowed to refer to jobs of retired adventurers.
Ver.3.1
- The experience of other adventurers is now compensated according to the number of retired adventurers. (Sages and adventurers are not eligible.)
- The disease level of the deep curse was incorrect and has been raised.
- Fixed a bug that caused incorrect times when recovering.
- Fixed a bug where one unidentified enemy would use Holy Blast.
- Added a link to the Wiki page.
- Added a button to hide the design button on the map.
- Added flags.
Ver.3.0.4
- Changed the lock icon display in the equipment list.
- Changed the translation of some languages.
- Arabic display support.
- (This is the minimum required. We will expand to more detailed parts if there seems to be no problem)
Ver.3.0.2
- Returned the notation of the defensibility of shields. (Slightly nerfed)
- It has now been discovered that both "defensive power" and "shield evasion rate" are effective on shields at the same time.
- Modifying the defensive power at this time would have a significant impact on the game balance,
- We have left the defensive ability as it is and adjusted only the shield evasion rate downward.
- Dwarves are now allowed to work as bandits.
- Fixed a bug where the remaining time was only displayed in 1D.
- Fixed a bug that prevented dismissal of restructured adventurers.
Ver.3.0.1
- Fixed a bug in map 3 that caused the user to advance through obstacles,
- changed the "Prayer" button used during the adventure
- Added scrollable release notes.
- Added guild flags.
- (If you have any requests, please write them in the in-game request form.)
Ver.3.0
- Addition of map 3.
- Increased the maximum level of thieves, rangers, and pundits to 15.
- Made enemies take the initiative to use their weakest magic. (Experimental)
- Max level of unpaid and regular version of the inns was increased by +1.
- Raised the required reputation of Blanchard's money-making quests a little. (The content has not been changed. Physical strength is now reflected in the ability value of defense).
- MP recovery weapons now heal when dealing damage to non-undead enemies.
- Modified the monster's surprise judgment, although it is slight.
- Increased the value of physical strength that affects damage reduction. (Adventurers are now slightly harder.)
- Fixed a bug where the undead attribute of the Lesser Vampire was off.
- Made it so that the matchmaking is almost eliminated when getting login bonuses.
- Colored the mation (@) in chat.
- Fixed a bug that caused monsters to appear in some quests that did not match the wording.
- Map 4 will be available in mid to late February, so please take your time.
Ver.2 系
Ver.2.7.2
- Smoothed screen animations. (Compatible with the latest devices)
- Added quests.
- Adjustment of some quests.
- Bug fixes (accessibility).
- Fixed a bug that prevented necessary quests from being displayed due to data inconsistencies.
Ver.2.7
- Detailed the money display.
- Slightly revised overall costs.
- Added 1.5x storage to expansion packs.
- Apprentice monks can now equip staffs.
- Fixed a bug that the vanguard only attack sometimes attacked the whole group.
- Fixed a bug that prevented Holy damage from being dealt to enemies with a weakness to Holy.
- Changed the hair style of the sorcerer.
- Eased the symptoms of paralytic bite disease.
- [Tip]
- The reason why the mandatory quests do not appear is due to the lack of either reputation of the city or the exploration area.
Ver.2.6.2
- Fixed a bug that prevented interruption and other operations during training.
Ver.2.6.1
- Slightly increased experience gained from training.
- Fixed a bug that prevented penetrating attacks from reaching the rear guard when there is only one target enemy.
- Fixed a bug that allows guild leaders to re-enter the guild if they were kicked out of the guild due to a bug.
- Started Turkish language support.
- Improved activity (quest log)
Ver.2.6
- Addition of a rescue button for adventurers (abandon and rescue at the same time).
- Added a lock sort button to the adventure history.
- Adventurer description increased to 1000 characters.
- Added undead attribute to skeleton archers.
- Added quests to make money in the early stages.
- Fixed a bug that the difference between using recovery magic and recovering if the target HP is less than the recovery amount.
- Correction of typos and other errors.
- The update will not be available from December 19th to 26th due to the holiday season.
Ver.2.5.2
- The timing of the use of recovery magic was changed a little depending on the personality.
- Addition of scenes between adventurers (experimental)
- Improved accessibility (quest log).
- Fixed a bug that prevented prayers from being carried over.
Ver.2.5.1
- Tapping the money in the header shows the money up to the current fraction.
- > Fixed a bug where fractions were rounded to the nearest whole number, changed to rounding down.
- Fixed a bug that allowed people to start an adventure without money under certain conditions.
Ver.2.5
- Max level of apprentice warriors and axe training camps was increased by 1.
- Added a monster button that also appears in the area.
- Increased the frequency of monster encounters in training a little.
- Cost of training has been reduced to 0.
- Added a button to display the party list on the map screen.
- Added a sort button to the adventurer's equipment list screen.
- Added level to town income.
- Displayed the number of members in the guild member dialog.
- Improved rewards for video ads from 8 to 10.
- Added the attribute of "Holy Difficulty" to some undead.
- Improved accessibility (when using extra prayers).
Ver.2.4
- "!" on the bad quests in the quest list. in the quest list.
- Addition of quests.
- Fixed a bug that the list of adventurers is sometimes sorted incorrectly.
- Added the number of areas found to the map screen.
- Strengthened some weapons with holy attributes.
- Changed the timing of confirming the use of extra prayers when going on an adventure.
- Changed so that physical attacks can reach leprechauns and sandmen
- Bug fixes (badges in the city, application of the undead attribute)
- Rewrote the description of the regular version to make it easier to understand.
- Accessibility support (buttons for hiring adventurers, guild buttons, etc.)
Ver.2.3.1
- Added a button to change the city to the base.
- Moved the prayer effect transfer from the confirmation dialog to the checkbox in the upper left corner.
- Added a skull mark to the evil quests in the quest list.
- Improved performance
- Accessibility (minor bug fixes)
Ver.2.3
- Improved the display of total basic ability when inviting a companion.
- Faster recovery of the state of disliked adventurers.
- [For regular version only] It is easier to find adventurers in the tavern.
- Improved the quality of the building list.
- Fixed a bug that the maximum level of adventurers is incorrect.
- Changed the conditions for displaying video advertisements. (Experimental)
- Added the ability to copy quest titles by tapping on them.
- Changed the appearance of the apprentice monk.
- Changed a few conditions for appearance of evil events for certain quests.
- Accessibility (Glen's button, coordinates display in area and town list, unregistered display in monster list, added help when selecting a leader)
- If you like the new features, we would be very grateful if you could write us a review.
Ver.2.2.2
- Allowed the user to choose whether or not to use the extra prayers from the previous adventure next time.
- I made the vanguard indication for the training as well.
- Relaxed the query conditions for the dry luster quest.
- Degraded Whisperleaf significantly downward because it is too strong.
- Accessibility fixes (hospitals, churches, area listings).
Ver.2.2.1
- Changed the order of priority of magic in combat
- (Recovery magic > Whole magic > Single magic)
- Fixed incorrect strength and MP for Thunder Lance.
- Relaxed quest conditions for clearing map 1.
- Fixed a confusing description of the vanguard when displaying quests.
- Monsters registered in the Monster Logbook can now be referenced from cleared quests. (Fixed help for the Monster Logbook.)
- Improved accessibility (building list, memoir)
Ver.2.2
- Slightly improved the critical value of Thief.
- Improved the overall defense of clothing.
- Thief can now equip a bow. (However, the attack power has been halved.)
- Fixed a bug in the quest note saving function.
- The status of the vanguard is now displayed when accepting quests.
- Changed the design of the "hurry up" function.
- Some of the design has been reverted.
- Creeping coins have been weakened a little.
- Increased the number of times you can watch video ads on a trial basis.
- The menu button can now be closed by tapping it again.
- Improved accessibility (Adventurers list)
- We apologize for the misunderstanding of the explanation of the gorgeous stones.
- The "Double Gorgeous Stone" for regular purchasers created in Ver 2.0.1 was not reflected correctly, and has been corrected in 2.1.
- We apologize for any expectations we may have caused.
Ver.2.1
- [Full version] Responded to a bug where the glamorous stones in the login bonus were not doubled.
- Allowed to see the details of retired adventurers.
- Reduced the cost of hiring some adventurers.
- Reduced the cost of vault upgrades a bit.
- Added quests to map 2.
- Fixed a bug that MP does not recover when returning after abandoning.
- Improved the curse so that it can be cured over time.
- Improved design and usability. Some translation fixes.
- Accessibility support (You can now see if a skill is available or not, and when the adventure is over).
Ver.2.0.1
- The stats for the Battle Chunk Sword and the Iron Sword were mistakenly reversed.
- We apologize for the error. After restoring the correct values, the Battle Chunk Sword has been buffed and the Iron Sword has been nerfed.
- Additional changes:
- In the Full Version, the amount of Brilliant Stones obtained has been doubled.
- Dobugon now drops money.
- Improved overall stability.
Ver.2.0
- Liberation of new maps.
- Allowed guilds to share battles.
- Adventurers can be kept when the quarters are full.
- Changed the color of the party text during the adventure and in the adventure time elapsed word.
- Added a little extra attack power for axes.
- Added a newbie rescue quest on map 1.
- Bug fixes (fixes for strange line breaks and display of maximum job level).
- Improved accessibility (added readout of search areas, fixed a bug where the amount of money and prayers used in the confirmation screen were not read out loud).
Ver.1 系
Ver.1.1.6
- Correspondence to be able to see the progress during an adventure even in the list of adventurers.
- Adopted to be able to see the people who are adventuring even if you select a party in the middle of an adventure.
- Fixed a bug that hides quest titles.
- Accessibility support (TTS support for Arabic, TTS support for terminals.)
Ver.1.1.5
- Added adventure time order to quests sort order.
- Fixed a bug in the order of adventurers.
- Accessibility support (TTS testing)
Ver.1.1.4
- Adventurer reordering support.
- Fixed a bug that silent mode does not work on some terminals.
- Fixed a bug that prevents returning after being wiped out under certain conditions during training.
- Accessibility bug support (iOS26 etc.)
Ver.1.1.3
- Increased the number of adventure histories retained. Adventure history for quests that have not been completed will not be lost.
- Reputation is now displayed when displaying the town list.
- Added quests in order of expiration date.
- Added play notes in the center of towns.
- Bug fixes. Fixed a bug (display of quest amounts).
- Accessibility support (identification of quest evils, experimentation with TTS support, stability improvements)
Ver.1.1.2
- Fixed a bug that prevented the quest "Find the sunken sack in the swamp" from being completed.
- Bug fixes. Improved stability.
- Level display in the quest history list (from this version).
- Accessibility support (leader selection, job selection)
Ver.1.1.1
- Fixed a bug where some enemies did not use magic.
- Added Help section
- Improved accessibility (reader selection)
- Added Thai and Vietnamese chat translation support
Ver.1.1
- We have stopped automatically equipping adventurers when they are hired. (Because the equipment disappears.) -Adventurers now have different hair colors depending on their names.
- Hair color now changes according to name.
- Reduced the cost of registering low level monsters in the Monster Book.
- Added notes to each area.
- Changed reload timing for quests.
- Fixed a bug that the rewards are not included in the wills lost in the wind.
- Improved accessibility (Fixed a bug that made operation inoperable when changing jobs, and changed a part of the leader change).
- Thai and Vietnamese language support has been started.
Ver.1.0.6
- Added help for missing adventurers.
Ver.1.0.5
- Some translation changes.
- Improved misleading expressions.
Ver.1.0.4
- Free version allows for up to 3 hours of training.
- Accessibility support (bug where the reader cannot be selected)
- Short description of each language's character
Ver.1.0.3
- Changed the number of characters available in the adventurer's description from 30 to 300.
- Accessibility feature fixed (bug that prevents sending to training).
- Arabic display support.
- Added an option to deal with a bug that causes the app to go haywire when restored on some devices.
Ver.1.0.2
- Changed the color of the display when special abilities are added by strengthening.
- Fixed some localization problems.
- Fixed some Arabic words in the wrong order.
- Added help for some difficult-to-understand parts.
Ver.1.0
- The game is now available!
- Thank you for your support.