Spell List
Spells learned by jobs unlocked in MAP1–MAP7.
| Job | Spell | Learn Lv | Element | Target | Spell Description |
|---|---|---|---|---|---|
| Apprentice Cleric | Heal | 1 | - | One ally | A basic Magic healing spell to heal one ally's wounds. Used on an ally whose Endurance is more than half gone, it slightly restores the lost Endurance . It is a basic Magic , the first to be learned by Apprentice Cleric and priests. (The timing of use varies depending on the caster's Trait .) |
| Light | 4 | Light | One enemy | A beginner-level light attack Magic ) that incinerates enemies with a dazzling light emitted from the palm of the hand. It is particularly effective against dark and Undead enemies Effect ). Many priests and Cleric use this as their first attack Magic along with prayer. | |
| Apprentice Mage | Fire | 1 | Fire | One enemy | A basic attack Magic that unleashes the power of fire held in the palm of the hand towards the enemy. A small fireball is released, burning a single enemy. For fire- Weakness enemies, Effect is larger. It is also Magic that many Apprentice Mage learns as the first step in magic. |
| Ice | 1 | Ice | One enemy | A basic Ice Magic technique that condenses cold air and fires small ice arrows at the enemy. It can slow down enemy movements and is effective even against opponents resistant to fire. One of the basic Magic attacks that Apprentice Mage learns. | |
| Thunder | 1 | Thunder | One enemy | A basic lightning attack Magic stimulates Magic power in the air, unleashing small lightning strikes on enemies. It is particularly effective against enemies covered in metal or wet Effect . The flash of lightning is the first impact for Apprentice Mage . | |
| Adept Mage | Fire Blast | 3 | Fire | All Enemies | Scope Magic are basic G1 and G2 techniques that unleash compressed flame power to incinerate surrounding All Enemies . While not powerful, they are effective in group battles as they can attack multiple enemies simultaneously. Magic is often the next technique learned by Apprentice Mage users who have become proficient in handling fire. |
| Frost Blast | 3 | Ice | All Enemies | A basic Scope Magic that compresses and releases cold air, granting Dmg ice to surrounding All Enemies . While its power is modest, it can freeze multiple enemies simultaneously, making it effective in team fights. Magic is often the next skill learned by Apprentice Mage users who are familiar with handling ice. | |
| Thunder Blast | 3 | Thunder | All Enemies | Basic Scope Magic release compressed lightning power, sending electric shocks through the surrounding All Enemies . While not very powerful, Effect is more effective against enemies covered in metal or wet. One of the basic Magic used by Apprentice Mage who are beginning to learn how to control lightning. | |
| Aqua Blast | 3 | Water | All Enemies | A basic Scope Magic that releases a compressed stream of water, granting Dmg water to surrounding All Enemies . Its power is modest, but Effect is particularly effective against Weakness water enemies. Magic is learned by Apprentice Mage , who can freely control the flow of water. | |
| Fire Lance | 7 | Fire | One enemy | Magic flame, an intermediate-level attack, is unleashed by concentrating Magic power flames into a single point and shaping them into a spear. It pierces through One enemy and is effective even against tough Defense opponents. This attack, accompanied by heat and shock, is difficult to control unless you are a skilled magician. | |
| Ice Lance | 7 | Ice | One enemy | A mid-level Ice Magic that condenses cold air into a single point and unleashes it as a sharp spear of ice. It can pierce One enemy targets while simultaneously draining body heat and slowing them down. Because it requires precise Magic power control, only skilled mages can wield it. | |
| Thunder Lance | 7 | Thunder | One enemy | A mid-level lightning Magic that transforms compressed lightning Magic power into a spear shape and unleashes it upon the enemy. The released lightning spear travels in a straight line, piercing and burning any enemy it hits with a powerful electric shock. It unleashes a stronger Effect against opponents covered in metal or in damp environments. | |
| Adept Cleric | High Heal | 1 | - | One ally | A Grade Magic intermediate healing spell that heals the wounds of one ally. It heals more than Heal and is effective against deeper wounds Effect . It is an easy-to-use, higher-level Magic that is often learned by casters who have become proficient with Magic healing. (The timing of its use will vary depending on the caster's Trait ) |
| Holy Blast | 3 | Holy | All Enemies | The initial Scope Magic release compressed sacred power, granting Dmg to surrounding Undead All . Living beings do not have Effect , and the purifying light reaches only Undead . Magic is often used by practitioners who have learned the basics of sacred Element . | |
| Heal All | 7 | - | All Allies | A Magic healing spell that soothes the wounds of allies All . While the healing amount isn't large, it can simultaneously replenish Endurance levels of multiple allies. It's a valuable basic All healing spell Magic ) for turning the tide of battle. (The timing of its use varies depending on the caster's Trait .) | |
| Elementalist | Wind Spirit | 1 | Wind | All Enemies | Spirit Magic invokes the wind spirits and, borrowing their power, unleashes a gust of wind onto the battlefield. The torrent of spirits blows through All Enemies , granting Dmg wind. This is the basic form of spirit attack Magic , wielded by a caster in harmony with nature. |
| Flame Spirit | 1 | Fire | One enemy | Spirit Magic invokes the fire spirit and uses its power to incinerate enemy Single . The flames imbued by the spirit concentrate in Target , giving rise to a reliable flame Dmg . Magic a basic single-target attack used by spellcasters who have just begun to form a contract with spirits. | |
| Life Spirit | 1 | - | All Allies | Spirit Magic heals All Allies wounds by borrowing the power of unknown life spirits. The presence of life that fills the battlefield envelops allies, restoring more Endurance than Heal All . Higher-level All recovery Magic requires deep harmony with spirits. | |
| Sleep Mist | 10 | - | All Enemies | Magic creates a sleep-inducing mist that drifts across Scope , putting All Enemies to sleep. While asleep, enemies are unable to act, but they will wake up if attacked. Magic is a status effect that excels at temporarily immobilizing enemies in group battles. | |
| Arcane Archer | Earthquake | 1 | Earth | Enemy front row | Magic is an earthquake that shakes the ground locally and delivers a strong shock to Enemy front row . The vibrations transmitted from the ground hit the enemy on the front lines, giving Dmg to the person at the front of the formation. Scope attack Magic does not affect the rear line and is specialized in disrupting Frontline . |
| Venom Cloud | 1 | Poison | All Enemies | A higher-level Magic that generates a concentrated cloud of poison, giving a powerful Dmg poison to All Enemies . It is more toxic and causes greater damage than Poison Gas , but Effect is only immediate. Scope attack Magic used by a caster skilled in handling poison. | |
| Lightning Lance | 8 | Light | Two enemies (Pierce) | Magic a higher-level light attack than Lightning , firing a focused spear of light in a straight line, piercing Frontline enemies and reaching enemies in the back row. It attacks Frontline and G4 enemies from the back row, turning them into Single Pierce , and if successful, grants Dmg to two Total targets. While possessing sharp Pierce power, Target is limited to enemies in a straight line. | |
| Gravel Burst | 10 | Earth | All Enemies | Magic power is a dirt Scope Magic that scatters pebbles from the ground and slams them into All Enemies like bullets. Because it utilizes the surrounding pebbles and gravel, it activates quickly and is easy to use in team fights. | |
| Blizzard | 10 | Ice | All Enemies | Magic unleashes a burst of cold air, creating a blizzard on the battlefield and granting All Enemies an Ice Dmg . The swirling snow and wind are so strong they obscure visibility, freezing multiple enemies at once. It has a wide-area Scope effect, making Effect effective in team fights. | |
| Holy Lancer | High Heal | 1 | - | One ally | A Grade Magic intermediate healing spell that heals the wounds of one ally. It heals more than Heal and is effective against deeper wounds Effect . It is an easy-to-use, higher-level Magic that is often learned by casters who have become proficient with Magic healing. (The timing of its use will vary depending on the caster's Trait ) |
| Great Heal | 10 | - | One ally | A high-level healing Magic that significantly heals the wounds of a single ally. It heals more Endurance than " High Heal " and can revive a severely injured ally. Because it requires advanced healing power, only a limited number of casters can use it. (The timing of its use varies depending on the caster's Trait .) | |
| Dark Mage | Dark Pain | 1 | Dark | One enemy | Dark Magic power infuses the enemy Single 's mind, inflicting pain from within. Dark Magic erodes the mind rather than the body, thus granting Dark Dmg , which interferes with the spirit. Dark Magician's first attack, Magic . |
| Toxic Bite | 1 | Poison | One enemy | A high-level poison Magic that unleashes concentrated poison gas upon enemy Single , inflicting a large poison Dmg . It does not spread to a wide Scope , but specializes in concentrating its damage on a single Target . Effect is only immediate, but its strong toxicity makes it highly effective. | |
| Darkness | 1 | Dark | All Enemies | Dark Magic obscures All Enemies 's vision with deep darkness, reducing them to Blindness . Enemies whose vision is taken away become harder to hit, and Accuracy decreases. Basic disruption Magic used to hinder enemy attacks. | |
| Mana Crush | 5 | Dark | All Enemies | A high-ranking Magic that uses dark power to strongly disrupt All Enemies 's Magic power and grants a large Dmg to MP. It crushes the flow of Magic power itself, making it even more difficult to use spells and special abilities. A high-ranking Magic with Effect that is more powerful in disruption than Mana Break . | |
| Life Drain | 20 | Dark | One enemy | Dark Magic power inflicts Dmg on the enemy Single , and Dark Magic drains life force from the resulting wound. Depending on Dmg inflicted, the caster's HP is restored. Because it can attack and heal simultaneously, it is often used by dark mages in prolonged battles. | |
| Pilgrim Priest | Salva | 1 | - | All Allies | Magic healer who unleashes healing powers to heal the wounds of allied All . It heals more Endurance than a Heal All and can revive all Drain at once. A higher-level Magic healer who wields healing powers that spread throughout the battlefield All . |
| Vitalize | 10 | - | One ally | Magic heal that activates vitality and greatly restores Endurance of one ally. It awakens the remaining vitality in the body and quickly revives injured allies. A high-level single-target healer with a high Effect healing ability, Magic . | |
| Magical Soldier | Burnout | 1 | Fire | One enemy | The high-level flame Magic concentrates condensed flames on enemy Single targets, burning them to ashes. Instead of spreading to a wide area Scope , it directs a high-intensity flame Dmg to a single Target . Because it keeps the intense firepower focused on one point, advanced Magic power control is required. |
| Freezing Edge | 1 | Ice | One enemy | Ice Magic creates a sharp, frozen blade of ice that slices through enemy Single . The cold-infused blade penetrates deeply, dealing a higher level of ice damage than Ice Dmg . Magic concentrates power on a single point, making it ideal for single-target attacks. | |
| Frost Tempest | 10 | Ice | All Enemies | A superior Ice Magic that unleashes a freezing blizzard on the All battlefield and grants a powerful Ice Dmg to All Enemies . The raging snow and cold relentlessly attack the enemy, exhibiting destructive power exceeding Blizzard . A powerful Scope attack Magic that freezes the wide Scope area. | |
| Thunder Storm | 10 | Thunder | All Enemies | A powerful lightning Magic that summons a raging thunderstorm and grants a strong lightning Dmg to All Enemies . Countless lightning bolts cover the battlefield, striking down all enemies with fierce force. A powerful Scope attack Magic that rains lightning strikes down a wide Scope . | |
| Life Harvest | 20 | Earth | All Enemies | A nature-based Magic that awakens the power of the earth and plants, harvesting life force from All Enemies . The stolen life force is returned to the caster, restoring HP. An absorption Magic that truly shines when facing enemies of wide Scope . |