Training Rankings

This is a ranking of the total experience points and gold earned in all Training areas on each map.

*This is a summary of individual measurements. Please use it for reference only.

  • All battles ended before Reinforcements appeared.
  • All traps are Evasion Ability
  • Recommended evasion applies to enemies’ normal physical attacks. Special attacks and magic require separate countermeasures.
  • Gold is only earned from combat Reward . It does not include the value of items sold.
  • For practical recommended Evasion, we assume Agility of approximately MAP number × 5 and target at least a 95% evasion rate.
  • Only the Evasion value displayed on the status screen is shown here.
  • To aim for nearly 100% evasion, use your character’s Agility as a guide: raise displayed Evasion by about 2, or Agility by about 12 above MAP number × 5. For the Agility bonus, see “Evasion Ability and AGI” in Guides.
  • These are baseline figures. At some training locations, specializing a job, stats, or specific equipment can change the EXP gained dramatically.

MAP1

Ranking criteria:Experience points (descending order)
RankTraining groundTerrainCompatible with Job
1
The Sand-Buried Temple
RoughThief114,0000
2
The Tower of Falling Stars
StandardThiefSage113,000600
3
The Timeworn Graves
Standardnone—123,000800
4
The Prayerwood
Standardnone—93,0002,000
5
The Beastcall Woods
Forestnone—92,0000
6
The Sleeping Stones
Standardnone—102,0001,000
7
The Overlook Woods
Forestnone—112,0000
8
The Tidemarch Ruins
Standardnone—102,0000
9
The Pass of Gate Road
Standardnone—102,0000
10
Mistwail Marsh
Roughnone—92,0001,000
11
The Breakwater Fort
StandardThief102,0002,000
12
The Graveyard of Bones
Standardnone—81,0003,000
13
The Withered Shorewood
Standardnone—101,0003,000
14
The Manor in the Wastes
StandardThief101,0003,000
14
The Sunken Sand Hall
Standardnone—91,0001,000
16
The Cave of Howling Void
StandardRanger91,0002,000
17
The Blacksoil Graves
StandardThief9900600
18
The Greenlight Tower
StandardThief98000
19
Mount Talga
StandardRanger88003,000
19
The Old Clinic
Standardnone—108004,000
19
The Tidecall Cavern
RoughRanger108001,000
22
The Whitewither Grove
Standardnone—96001,000
23
The Hollow Fortress
Standardnone—8600400
23
The Western Boundary Woods
Forestnone—9600800
25
The Lantern Mire
RoughRanger85000
26
The Gate of a Thousand Etchings
Standardnone—93002,000
26
The Leaf-Hidden Hermitage
Standardnone—8300800
26
The Grove of Green Shadows
StandardRanger83000
29
The Clattering Rock Cavern
StandardRanger83003,000
29
The Crumbled Stoneyard
Standardnone—83001,000
31
Old Training Grounds
Standardnone—62001,000
32
Old Town Sariva
Standardnone—71000
33
Kobold Forest
Forestnone—5801,000
33
Shijima Swamp
RoughRanger7800
33
The Stone-Floored Manor
Standardnone—580800
33
Shadowtail Hollow
StandardRanger8800
33
Shadows that Desecrate the Graves
StandardRanger580400

The Sand-Buried Temple : Trap

  1. Corresponding Job :ThiefRecommended Lv :10Required skills:INS

    Just as his companion's foot lightly touched the wire, a rock crumbled from overhead.

    Target :One random surviving ally

    HP Dmg :about1~2

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Tower of Falling Stars : Trap

  1. Corresponding Job :ThiefRecommended Lv :11Required skills:INS

    The floor suddenly gave way, and the adventurers plunged into darkness with startled cries.

    Target :All surviving allies

    HP Dmg :about1~3

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

  2. Corresponding Job :SageRecommended Lv :11Required skills:INS

    As the lid was lifted, the chest snapped open into a gaping maw and clamped down on the adventurer’s arm!

    Target :One random surviving ally

    HP Dmg :about1~6

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

    Combat that occurs

    The battle begins with the enemy's Preemptive Strike . Even if you prevent Dmg status effect caused by the trap, the battle will still occur unless you can destroy the trap itself Evasion Ability .

  3. Corresponding Job :SageRecommended Lv :11Required skills:INS

    The statue suddenly came to life, slashing an adventurer with its razor-sharp claws!

    Target :One random surviving ally

    Direct HP Dmg :none

    situation:Surprise

    Resistance to the state:Increasing Endurance makes it easier to resist state-based checks.

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

    Combat that occurs

    The battle begins with the enemy's Preemptive Strike . Even if you prevent Dmg status effect caused by the trap, the battle will still occur unless you can destroy the trap itself Evasion Ability .

The Breakwater Fort : Trap

  1. Corresponding Job :ThiefRecommended Lv :8Required skills:INS

    Just as his companion's foot lightly touched the wire, a rock crumbled from overhead.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Manor in the Wastes : Trap

  1. Corresponding Job :ThiefRecommended Lv :9Required skills:INS

    With a dry crack, the floor gave way, and the adventurer vanished into the abyss without a sound.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Cave of Howling Void : Trap

  1. Corresponding Job :RangerRecommended Lv :9Required skills:INS

    Boulders came crashing down from above!

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Blacksoil Graves : Trap

  1. Corresponding Job :ThiefRecommended Lv :9Required skills:INS

    With a dry crack, the floor gave way, and the adventurer vanished into the abyss without a sound.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Greenlight Tower : Trap

  1. Corresponding Job :ThiefRecommended Lv :9Required skills:INS

    Just as his companion's foot lightly touched the wire, a rock crumbled from overhead.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

Mount Talga : Trap

  1. Corresponding Job :RangerRecommended Lv :9Required skills:INS

    A faint hollow marred the earth’s surface—subtle, yet ominous. The moment a foot touched it, the soil collapsed.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Tidecall Cavern : Trap

  1. Corresponding Job :RangerRecommended Lv :8Required skills:INS

    One adventurer lost their footing on the moss-covered rock and slammed hard into the ground.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Lantern Mire : Trap

  1. Corresponding Job :RangerRecommended Lv :8Required skills:INS

    The vines slithered silently toward the adventurer.

    Target :One random surviving ally

    Direct HP Dmg :none

    Symptoms:Slickroot Toxin

    Resistance to symptoms:Increasing Endurance makes it easier to resist the assessment that would result in symptoms.

    Symptoms Description

    A mild toxin found in vine-type plants and monsters. Upon contact or entanglement, it seeps through the skin and temporarily reduces physical abilities such as strength and agility. Not life-threatening, but it can hinder combat and movement.

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Grove of Green Shadows : Trap

  1. Corresponding Job :RangerRecommended Lv :8Required skills:INS

    A faint hollow marred the earth’s surface—subtle, yet ominous. The moment a foot touched it, the soil collapsed.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

The Clattering Rock Cavern : Trap

  1. Corresponding Job :RangerRecommended Lv :8Required skills:INS

    Boulders came crashing down from above!

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

Shijima Swamp : Trap

  1. Corresponding Job :RangerRecommended Lv :7Required skills:INS

    A faint hollow marred the earth’s surface—subtle, yet ominous. The moment a foot touched it, the soil collapsed.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

Shadowtail Hollow : Trap

  1. Corresponding Job :RangerRecommended Lv :7Required skills:INS

    Boulders came crashing down from above!

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.

Shadows that Desecrate the Graves : Trap

  1. Corresponding Job :RangerRecommended Lv :7Required skills:INS

    A faint hollow marred the earth’s surface—subtle, yet ominous. The moment a foot touched it, the soil collapsed.

    Target :One random surviving ally

    HP Dmg :about1

    Dmg reduction:This can be mitigated by increasing Endurance level. It cannot be mitigated by increasing DEF or Evasion Ability .

    Trap Evasion Ability :If you successfully discover it, you can get Evasion Ability . Raising the level of the corresponding Job and INS will make it easier to discover.