Enhancement Options
MAP1~MAP7
This is List Option is added through enhancement at Blacksmith . Effect and numerical values that are added will differ for each Equipment .
How to strengthen
- Prepare Blacksmith and Kenran Stone
Make sure Blacksmith level is equal to or higher than the original level of Equipment you want to enhance. Kenran Stone is required for enhancement.
- Choose Equipment you want to strengthen.
Select an unenhanced weapon, armor, or Amulet item, and open Equipment details screen.
- Press the Enhance button
To enhance, press the blue button in the lower left corner of the details screen. This will consume Kenran Stone .
- Check the enhancement results
On Equipment details screen, you can check the added Effect and the changed values. Option that is assigned is random and cannot be specified.
Note:Once Equipment item has been enhanced, it cannot be enhanced again or redone. Please check Equipment and Blacksmith levels of your Target before proceeding.
Color of the enhancement items in the game
The text color of Name and numerical values for enhancement items changes depending on the type of item and the correction value. A change in color does not mean that another Effect is added.
| Color | Example | Party Requirements |
|---|---|---|
| Standard color | Accuracy +3 | Items with a correction value of +1 to +3. Area Attack and Piercing Attack do not have a numerical display and are Standard colored. |
| Dark green | Accuracy +4 | Items with a correction value of +4 to +5. |
| dark blue | Accuracy +6 | Items with a correction value of +6 or higher. However, this excludes the bright blue and green items below. |
| bright blue | Attack Power +6 | This applies when the correction values for Attack Power , Elem. Dmg , HP (HP), and MP (MP) are +6 or higher. Minimum Max Attack Power is not included in this classification. |
| green | Number of Attacks +1 | Number of Attacks and Automatic HP recovery remain green regardless of the correction value. They do not change to Standard color, dark green, or blue. |
| Reddish-brown | Attack Power -1 | This includes negative modifiers that reduce performance, including those that are present from the time of acquisition. |
- The general color coding of +1 to +3 and +4 to +5 does not apply to Number of Attacks and Automatic HP recovery .
- In Required STR and Required Level , the "-" in the number indicates a reduction compared to Equipment Party Requirements . For example, Required STR -1 is Standard color, Required STR -4 is dark green, and Required STR -6 is dark blue. Conversely, a deterioration to Party Requirements , such as Required STR +1, is reddish-brown.
Differences from Wiki color coding
The table in this wiki is color-coded by Effect type, and is different from the text color in the game mentioned above. Equipment List are based on the performance of Standard items.
- Bold blueHP/ Automatic MP recovery Absorption, Number of Attacks , Extra Attack Count , Pierce , Area Attack .
- Bold orange: Magic Weapons ( Magic ◯). If it corresponds to a blue Party Requirements , blue takes precedence.
- Bold green: Weapons with Element rating, or armor with Evasion Ability or Amulet rating. Weapons are prioritized in the order of blue → orange → green, and armor with Amulet is prioritized in the order of blue → green.
◯ = May be included. Type - = Not Target . Even with ◯, there are Effect that may not be included depending on the original Equipment performance, etc.
weapon
| Option | Dagger | Sword | Greatsword | Axe | Bow | Spear | Staff | Effect / Party Requirements |
|---|---|---|---|---|---|---|---|---|
| Required STR | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Reduce the number of STR required for Equipment . Weapons with 3 or more Required STR are Target . |
| Required Level | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Lowering the required level for Equipment . Weapons requiring a level of 5 or higher are Target . |
| Attack Power | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | The number of Min Attack Power and Max Attack Power will increase. |
| Min Attack Power | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | The lower limit of Attack Power increases. Whether or not it is applied depends on the difference between the lower and upper limits. |
| Max Attack Power | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | The upper limit for Attack Power increases. |
| Accuracy | ◯ | ◯ | - | - | ◯ | - | - | The correction value for Accuracy increases. |
| Magic power | - | - | - | - | - | - | ◯ | The number of Magic power increases. |
| MP (MP) | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | MP increases. This is a different Effect from Automatic MP recovery . |
| HP (HP) | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | HP increases. This is a different Effect than Automatic HP recovery . |
| AGI | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | The number of AGI increases. |
| Elem. Dmg | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | The number of Element Dmg weapons will increase. Weapons that do not have Element will also gain Element . |
| Number of Attacks | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | The number of Number of Attacks weapons increases. |
| Life Steal | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Absorbs HP when attacking. If you already have this ability, the absorption rate increases. |
| Mana Steal | - | - | - | ◯ | ◯ | - | ◯ | Weapons that already have Mana Steal will have their absorption amount increased. Target corresponds to Manadrain Axe , Elven Bow , and Vine Tempest Staff . Weapons without Mana Steal will not have it. |
| Piercing Attack | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Attack Frontline and the enemy behind it. |
| Area Attack | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Attack All Enemies . |
Armor - Amulet
| Option | Clothes | Armor | Shield | Helmet | Amulet | Effect / Party Requirements |
|---|---|---|---|---|---|---|
| Required STR | ◯ | ◯ | ◯ | ◯ | - | Reduce the number of STR required for Equipment . Armor with Required STR of 3 or higher becomes Target . |
| Required Level | ◯ | ◯ | ◯ | ◯ | ◯ | Lower the required level for Equipment . Armor with a required level of 5 or higher, or Amulet , becomes Target . |
| DEF | ◯ | ◯ | - | ◯ | - | The number of Minimum defense and Maximum defense will increase. |
| Minimum defense | ◯ | ◯ | - | ◯ | - | The lower limit of DEF increases. Whether or not it is applied depends on the difference between the lower and upper limits. |
| Maximum defense | ◯ | ◯ | - | ◯ | - | The upper limit for DEF increases. |
| Magic Defense | ◯ | ◯ | ◯ | ◯ | ◯ | The number of Magic Defense increases. |
| Magic power | ◯ | ◯ | ◯ | ◯ | ◯ | The number of Magic power increases. |
| MP (MP) | ◯ | ◯ | ◯ | ◯ | ◯ | MP increases. This is a different Effect from Automatic MP recovery . |
| HP (HP) | ◯ | ◯ | ◯ | ◯ | ◯ | HP increases. This is a different Effect than Automatic HP recovery . |
| AGI | ◯ | ◯ | ◯ | ◯ | ◯ | The number of AGI increases. |
| Evasion Ability | ◯ | ◯ | ◯ | ◯ | ◯ | The correction value for Evasion Ability increases. |
| Shield Defense | - | - | ◯ | - | - | The amount of Dmg blocked by the shield increases. |
| Shield Block Chance | - | - | ◯ | - | - | The correction value for Shield Block Chance increases. |
| Automatic HP recovery | ◯ | ◯ | ◯ | ◯ | ◯ | Armor that already has Automatic HP recovery or Amulet healing effect will have its healing amount increased. It will not be applied to Equipment that does not have a Effect healing effect. |