Base Directory
This page compiles information on bars and shopping streets for Bases town in MAP1 through MAP7.
MAP1
Windalion Village
Silver Wolf’s Claw
Silver Wolf’s Claw Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 500 | 1 hour | 5 |
| 3 | 700 | 2 hours | 5 |
| 4 | 1,000 | 3 hours | 10 |
| 5 | 1,200 | 4 hours | 10 |
| 6 | 1,500 | 5 hours | 15 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 27 | 29 | 31 | 34 | 1~15 |
| Human | Female | Adventurer | 28 | 30 | 32 | 35 | 1~15 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 7 | 9 | 10 | 11 | 1~15 |
| Human | Female | Adventurer | 12 | 13 | 14 | 16 | 1~15 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 0 | 0 | 0 | 0 | Not allocatable |
| Human | Female | Adventurer | 0 | 0 | 0 | 0 | Not allocatable |
Ability Characteristics
Wind-Tossed Arms
Wind-Tossed Arms Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 500 | 1 hour | 5 |
| 3 | 1,000 | 3 hours | 7 |
| 4 | 1,500 | 5 hours | 10 |
| 5 | 2,500 | 10 hours | 13 |
| 6 | 5,000 | 15 hours | 16 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 5 | Iron Sword | Sword | 10 - 20 | 8 | 648 | Other attributes
|
| 6 | 5 | Iron Dagger | Dagger | 8 - 17 | 2 | 540 | Other attributes
|
| 5 | 4 | Adventurer’s Sword | Sword | 8 - 17 | 7 | 450 | Other attributes
|
| 6 | 4 | Adventurer’s Bow | Bow | 6 - 16 | 5 | 487 | Other attributes
|
| 5 | 4 | Adventurer’s Dagger | Dagger | 6 - 14 | 2 | 375 | Other attributes
|
| 4 | 3 | Apprentice sword | Sword | 6 - 14 | 6 | 288 | Other attributes
|
| 5 | 3 | Apprentice Bow | Bow | 4 - 13 | 4 | 312 | Other attributes
|
| 4 | 3 | Apprentice Dagger | Dagger | 4 - 11 | 1 | 240 | Other attributes
|
| 3 | 2 | Bone Knife | Dagger | 2 - 8 | 1 | 135 | Other attributes
|
| 3 | 2 | Bone Sword | Sword | 4 - 11 | 5 | 162 | Other attributes
|
| 4 | 2 | Bone Bow | Bow | 2 - 10 | 4 | 175 | Other attributes
|
| 2 | 1 | Bamboo Knife | Dagger | 0 - 5 | 1 | 60 | Other attributes
|
| 2 | 1 | Bamboo Sword | Sword | 2 - 8 | 4 | 72 | Other attributes
|
| 3 | 1 | Bamboo Bow | Bow | 0 - 7 | 3 | 78 | Other attributes
|
| 1 | 0 | Wooden knife | Dagger | 0 - 2 | 1 | 15 | Other attributes
|
| 1 | 0 | Wooden Sword | Sword | 0 - 5 | 3 | 18 | Other attributes
|
| 2 | 0 | Wooden bow | Bow | 0 - 4 | 3 | 19 | Other attributes
|
Rustless Armor
Rustless Armor Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 500 | 1 hour | 5 |
| 3 | 1,000 | 3 hours | 7 |
| 4 | 1,500 | 5 hours | 10 |
| 5 | 2,500 | 10 hours | 13 |
| 6 | 5,000 | 15 hours | 16 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 5 | Hardened Leather Garb | Clothes | 5 - 11 | 2 | 540 | Other attributes
|
| 6 | 5 | Iron Armor | Armor | 10 - 13 | 10 | 810 | Other attributes
|
| 5 | 4 | Adventurer’s clothes | Clothes | 4 - 9 | 2 | 375 | Other attributes
|
| 5 | 4 | Adventurer’s Shield | Shield | 2 - 6 | 8 | 487 | Other attributes
|
| 5 | 4 | Adventurer’s Armor | Armor | 8 - 11 | 9 | 562 | Other attributes
|
| 4 | 3 | Apprentice clothes | Clothes | 3 - 7 | 2 | 240 | Other attributes
|
| 4 | 3 | Apprentice shield | Shield | 1 - 5 | 7 | 312 | Other attributes
|
| 4 | 3 | Apprentice armor | Armor | 7 - 9 | 8 | 360 | Other attributes
|
| 3 | 2 | Bone Shield | Shield | 1 - 4 | 6 | 175 | Other attributes
|
| 3 | 2 | Bonecord Cloak | Clothes | 2 - 5 | 2 | 135 | Other attributes
|
| 3 | 2 | Bone Armor | Armor | 5 - 7 | 7 | 202 | Other attributes
|
| 2 | 1 | Wooden shield | Shield | 1 - 3 | 5 | 78 | Other attributes
|
| 2 | 1 | Leather garment | Clothes | 1 - 3 | 2 | 60 | Other attributes
|
| 2 | 1 | Bamboo Armor | Armor | 3 - 5 | 5 | 90 | Other attributes
|
| 1 | 0 | Cloth Clothes | Clothes | 0 - 1 | 2 | 15 | Other attributes
|
| 1 | 0 | Wooden Armor | Armor | 1 - 3 | 3 | 22 | Other attributes
|
Bar information (18 entries)
A Safe Haven for New Adventurers
Monsters around here aren’t too strong, and the villagers are friendly. It’s a good place for adventurers to take their first steps.
The Origin of Windalion
They say this village was named after a wind-controlling sage called Windalion. But no one really knows if he ever existed.
The Kobold Settlement
There’s a kobold settlement in the northeast forest. They’re usually peaceful, but if you trespass on their territory, they might attack. Be careful, okay?
Elite Adventurers Restore Their Spirit Overnight
It’s curious, but they say elite adventurers regain their magic after just one night’s rest. Their bodies might still be bruised, but their spirit? That bounces right back.
Memories of the Ruined Training Grounds
That training ground to the southeast? It used to be where famous warriors honed their skills.
It’s Wiser to Stick to One or Two Jobs
Word is, assigning a job to an adventurer really speeds up their growth. But the more jobs they try to master, the slower they develop.
Don’t Spend All Your Coin
You’re new around here, aren’t you? Let me give you some advice. In this village, money really matters. If you spend it all, you won’t even be able to afford a potion or a place to sleep. Always keep some in reserve, alright?
Did You Check the Quest Level?
Hey, did you check the quest level before accepting it? Even if it has the same name, the second time around it might be tougher. Just one level difference can mean way stronger enemies—so don’t let your guard down.
Landslide in the Northeast
Some guy who came to the village recently said there was a landslide up northeast.
The Old Stone-Floored Manor
You seen that stone-floored manor on the edge of the village? My grandpa said it used to be a lodge for adventurers back in the day.
Don’t Underestimate Equal Levels
Even if a monster’s level matches an adventurer’s, in a one-on-one fight the monster’s usually stronger. So don’t go doing anything reckless.
The Cave of Rattling Bones
There’s a cave by the southern sea, and it’s got nothing to do with the tides. Whenever the wind blows, a ‘clattering’ sound comes from the cracks in the rocks—like bones rolling around. Creepy enough that no one stays there for long.
The Shady Employers
The ones hiring that adventurer… word is, they’ve started dabbling in evil deeds lately. Honestly, I always thought they seemed suspicious.
No Requests for the Wicked
No way a crook’s gonna get requests from the weapon shop, armor shop, or tavern to expand their business. Without trust, those kinds of jobs will never come your way
Know the Land Before You Go
Swamps will bog you down and make it hard to move. That’s why it’s important to know the conditions of where you’re headed before you set out on an expedition.
A Rational Decision
Once the tavern’s leveled up, it can be wiser to hire new hands than spend gold reviving the fallen. Sometimes, reason must outweigh sentiment.
Time to Check Your Gear
As your level rises, you’ll be able to use better gear. Why not drop by the shop once in a while? You might just find something worth your coin.
Rising Reputation
Lately, your reputation has grown quite a bit. Everyone in the village keeps saying, ‘Those adventurers? You can rely on them.’ Earning that kind of trust in a little place like this… it truly says something about you.
Branshaal
The Gate Lantern
The Gate Lantern Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 700 | 1 hour | 5 |
| 3 | 1,000 | 2 hours | 5 |
| 4 | 1,300 | 3 hours | 10 |
| 5 | 1,600 | 4 hours | 10 |
| 6 | 2,000 | 5 hours | 15 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 33 | 35 | 37 | 40 | 1~15 |
| Human | Female | Adventurer | 33 | 35 | 37 | 40 | 1~15 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 3 | 4 | 5 | 7 | 1~15 |
| Human | Female | Adventurer | 5 | 6 | 7 | 8 | 1~15 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 0 | 0 | 0 | 0 | Not allocatable |
| Human | Female | Adventurer | 0 | 0 | 0 | 0 | Not allocatable |
Ability Characteristics
Armory of the Walls
Armory of the Walls Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 500 | 2 hours | 5 |
| 3 | 1,000 | 4 hours | 10 |
| 4 | 2,000 | 6 hours | 13 |
| 5 | 3,500 | 8 hours | 17 |
| 6 | 5,500 | 10 hours | 20 |
| 7 | 7,500 | 12 hours | 23 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 6 | Veteran’s Helmet | Helmet | 1 - 7 | 9 | 882 | Other attributes
|
| 7 | 6 | Veteran’s Shield | Shield | 2 - 8 | 10 | 955 | Other attributes
|
| 7 | 6 | Veteran’s Armor | Armor | 12 - 15 | 11 | 1102 | Other attributes
|
| 6 | 5 | Iron Helmet | Helmet | 1 - 6 | 8 | 648 | Other attributes
|
| 6 | 5 | Iron Shield | Shield | 2 - 7 | 9 | 702 | Other attributes
|
| 6 | 5 | Iron Armor | Armor | 10 - 13 | 10 | 810 | Other attributes
|
| 5 | 4 | Adventurer’s Helmet | Helmet | 1 - 5 | 7 | 450 | Other attributes
|
| 5 | 4 | Adventurer’s Shield | Shield | 2 - 6 | 8 | 487 | Other attributes
|
| 5 | 4 | Adventurer’s Armor | Armor | 8 - 11 | 9 | 562 | Other attributes
|
| 4 | 3 | Apprentice Helmet | Helmet | 0 - 4 | 6 | 288 | Other attributes
|
| 4 | 3 | Apprentice shield | Shield | 1 - 5 | 7 | 312 | Other attributes
|
| 4 | 3 | Apprentice armor | Armor | 7 - 9 | 8 | 360 | Other attributes
|
| 3 | 2 | Bone Helmet | Helmet | 0 - 3 | 5 | 162 | Other attributes
|
| 3 | 2 | Bone Shield | Shield | 1 - 4 | 6 | 175 | Other attributes
|
| 3 | 2 | Bone Armor | Armor | 5 - 7 | 7 | 202 | Other attributes
|
| 2 | 1 | Wooden Helmet | Helmet | 0 - 2 | 4 | 72 | Other attributes
|
| 2 | 1 | Wooden shield | Shield | 1 - 3 | 5 | 78 | Other attributes
|
| 2 | 1 | Leather garment | Clothes | 1 - 3 | 2 | 60 | Other attributes
|
| 2 | 1 | Bamboo Armor | Armor | 3 - 5 | 5 | 90 | Other attributes
|
| 1 | 0 | Cloth Helmet | Helmet | 0 - 1 | 3 | 18 | Other attributes
|
| 1 | 0 | Cloth Clothes | Clothes | 0 - 1 | 2 | 15 | Other attributes
|
| 1 | 0 | Wooden Armor | Armor | 1 - 3 | 3 | 22 | Other attributes
|
Weaponry of the Walls
Weaponry of the Walls Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 500 | 2 hours | 5 |
| 3 | 1,000 | 4 hours | 10 |
| 4 | 2,000 | 6 hours | 13 |
| 5 | 3,500 | 8 hours | 17 |
| 6 | 5,500 | 10 hours | 20 |
| 7 | 7,500 | 12 hours | 23 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 6 | Veteran’s Sword | Sword | 12 - 23 | 9 | 882 | Other attributes
|
| 7 | 6 | Veteran’s Bow | Bow | 10 - 22 | 6 | 955 | Other attributes
|
| 7 | 6 | Veteran’s Axe | Axe | 11 - 25 | 11 | 882 | Other attributes
|
| 6 | 5 | Iron Sword | Sword | 10 - 20 | 8 | 648 | Other attributes
|
| 6 | 5 | Iron Bow | Bow | 8 - 19 | 5 | 702 | Other attributes
|
| 6 | 5 | Iron Axe | Axe | 9 - 22 | 10 | 648 | Other attributes
|
| 5 | 4 | Adventurer’s Sword | Sword | 8 - 17 | 7 | 450 | Other attributes
|
| 5 | 4 | Adventurer’s Bow | Bow | 6 - 16 | 5 | 487 | Other attributes
|
| 5 | 4 | Adventurer’s Axe | Axe | 7 - 19 | 9 | 450 | Other attributes
|
| 4 | 3 | Apprentice sword | Sword | 6 - 14 | 6 | 288 | Other attributes
|
| 4 | 3 | Apprentice Bow | Bow | 4 - 13 | 4 | 312 | Other attributes
|
| 4 | 3 | Apprentice Axe | Axe | 5 - 16 | 8 | 288 | Other attributes
|
| 3 | 2 | Bone Knife | Dagger | 2 - 8 | 1 | 135 | Other attributes
|
| 3 | 2 | Bone Sword | Sword | 4 - 11 | 5 | 162 | Other attributes
|
| 3 | 2 | Bone Bow | Bow | 2 - 10 | 4 | 175 | Other attributes
|
| 3 | 2 | Bone axe | Axe | 3 - 13 | 7 | 162 | Other attributes
|
| 2 | 1 | Bamboo Knife | Dagger | 0 - 5 | 1 | 60 | Other attributes
|
| 2 | 1 | Bamboo Sword | Sword | 2 - 8 | 4 | 72 | Other attributes
|
| 2 | 1 | Bamboo Bow | Bow | 0 - 7 | 3 | 78 | Other attributes
|
| 2 | 1 | Bamboo Axe | Axe | 1 - 10 | 6 | 72 | Other attributes
|
| 1 | 0 | Wooden knife | Dagger | 0 - 2 | 1 | 15 | Other attributes
|
| 1 | 0 | Wooden Sword | Sword | 0 - 5 | 3 | 18 | Other attributes
|
| 1 | 0 | Wooden bow | Bow | 0 - 4 | 3 | 19 | Other attributes
|
| 1 | 0 | Wooden Axe | Axe | 0 - 7 | 5 | 18 | Other attributes
|
Bar information (17 entries)
The Missing Caravan
A caravan heading for Blanchard went missing near the city recently. The roads are supposed to be safe, but I guess not.
Power Struggles in the Council
On the surface, it’s a peaceful city, but they say the council is constantly embroiled in power struggles. That’s why there are so many people working in the shadows.
The Cave of Howling Void
Southeast of the walled city of Blanchard lies a cave called the ‘Howling Void.’ From inside, you can hear a sound—maybe it’s just the wind, maybe it’s crying voices. Either way, no one dares to get too close.
The Whispering Forest
Have you heard the story about the Western Border Forest? They say once you enter, you never come back. At night, the trees start to whisper… like they’re calling someone. My aunt once went in to gather herbs, and she never returned. They say the forest swallowed her whole.
The Road Lost to Sand
They say there’s an ancient ruin buried deep in the southwestern desert. Long ago, there used to be a road leading to it. But now, no one remembers who built it or why. Sometimes, when the wind blows just right, bits of stone pavement peek out from the sand… like they’re waiting for someone to find them.
The Forest of Silent Prayers
Beyond the northern hills lies a deep forest. They say monks live there, cut off from the rest of the world. They turned their backs on sickness and strife, choosing instead to live in quiet prayer.
Gold-Hungry Dogs
That so-called adventurer guild? Word is, they don’t give a damn about helping people—they only take the jobs that fatten their coin purse. Lately, they’ve even started acting like bandits. I guess they’ll serve anyone if the price is right… Pathetic, really.
Lured by the Mist
Long ago, there was a fine temple out west—or so my father used to say. Back then, pilgrims and monks would come and go, he said. But now, the place is nothing but sand. No one knows the way anymore, and some even doubt the temple ever existed.
The Vanished Temple
Long ago, there was a fine temple out west. Travelers would stop by to offer prayers—I even visited it myself in my younger days… But now, that whole area’s been swallowed by sand. The roads, the walls, all gone without a trace.
Seek with a Seer
Searching for something ain’t just about wandering around—it takes a Seer’s eye and instinct, it does. If you’re failing those kinds of jobs without a Seer leading the party, well, you were off track from the start. And if you do bring a Seer and still keep failing… maybe that Seer just isn’t up to the task.
Traps and Locks Experts
Traps come in all shapes, you know. The ones hidden in old ruins or buildings—that’s where Thieves shine. They’re also good at unlocking doors and treasure chests, so it’s smart to always have one with you. On the other hand, traps hidden in forests or nature are easier for Rangers to spot. You don’t want to go without either of them, trust me.
The Regenerating Beast
Did you hear? There’s a monster out there that heals itself during battle. Slash it, stab it—it’s back to normal in seconds, they say. If you drag the fight out, it’ll wear you down and finish you off. Best way to take it down is to hit it hard and fast.
Just a Matter of Personality
When your roster of adventurers starts to grow, problems are bound to come up. Especially when folks with clashing personalities get teamed up. Sometimes they’ll flat-out refuse to go on quests together. I mean, it’s not like they’ll argue and storm back mid-adventure or anything—but still. Best thing to do is split ‘em into different parties for a while. They’ll cool off eventually. That’s just how people are.
Trust Brings the Real Work
Sure, you can make some quick coin by doing shady deeds. But in the long run, you’ll lose trust and the requests will stop coming. In the end, it’s a loss. If you want steady work, trust is what matters most.
It’s All About the Talent
It may sound cold, but in work like an adventurers’ guild, it all comes down to how many good people you can gather. With the right team, you can handle any request. So if your tavern starts attracting top-tier adventurers, you should refresh your lineup—even if it means moving your old comrades to support roles. Any adventurer of level 5 or above can still work well as support, even after leaving the front lines.
What Were They Guarding?
There aren’t any real threats around this city—no monsters, no bandits worth mentioning. So why does it have such towering walls? Maybe there was some great danger long ago… or maybe, just maybe, the walls weren’t built to keep things out, but to keep something inside.
The Adventurer Everyone’s Talking About
So you’re the ones everyone’s been talking about…! I see it now. With the kind of trust you command, there’ll be folks lining up to hire you for mountain-crossing escorts.
Elmleaf Village
The Frayed Mug
The Frayed Mug Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (9 entries)
Base Bonus
Heh… even a dump of a village brings down the cost if you use it as your base. No wonder some fools set up camp in the middle of nowhere.
In the north swamp...
They say a faint light floats over the northern marsh at night. Could be a fairy… or a lost soul.
Watch Out for the Giant Rat!
There’s talk of a huge rat spotted in the cave to the northeast. Looked a lot tougher than your average monster, they say. If you’re heading that way, you’d better be ready.
The People Who Came from Sariva
You know the old ruins of Sariva to the southeast? That place fell long before Windalion was founded. They say the people who lived there moved the Windalion afterward.
Ruins Beneath the Western Desert
“To the west of this village lies an endless desert. They say ruins from an ancient civilization are buried out there.
Start by Exploring, Not Expanding
If you want more quests, you’d better start by exploring the area first. Fixing up your base can wait. You need to earn people’s trust before they’ll start handing you real work.
Handling Minor Illnesses
Adventurers are tough folks—if they catch a minor illness, a bit of questing will have them back on their feet in no time. But while they’re sick, their abilities drop, so don’t send them against strong foes. Training missions work best during that time.
The Road to the Northern Village
There’s a village up north. It’s a good foothold for exploration, so if you find the path, follow it. You’re bound to come across it eventually.
The Dashing Bandit Leader
Hey, did you hear? The leader of the Dark Blade bandits is supposed to be super strong and really handsome! And get this—he’s not just any thief, but like a righteous one. Honestly, I can’t help but admire him~.
Haven Port
The Ripple Inn
The Ripple Inn Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (6 entries)
Willing to Do Wrong for the Right Pay
There’s nothing worth sticking around for in a tiny village like this. If the pay’s good, I wouldn’t mind doing something a bit shady.
The Price of Wrongdoing
If you do something shady, sure, you can make money easily. But you’ll lose the village’s trust in the process. And earning that back… is a lot harder than earning coin.
Rumors of the Thieves’ Guild
One of the shady trades they talk about is something called the Thieves’ Guild. Hard to believe a peaceful village like this would have one. Maybe if you commit enough crimes, they’ll let you in?
Stay Away from the Eastern Cave
There’s a cave out east, but none of the locals around here go near it. Rumor has it monsters lurk inside.
The Rumor of the Green-Shadow Hermitage
Have you heard the rumor of the Green-Shadow Hermitage? It lies beyond the mountain range north of Windalion. They say the Thieves’ Guild is planning to set up a trading house there. If they’d go that far past the mountains, they must be plotting something big.
Glaz’s Dagger
You know the Dark Blade bandits, right? Their leader, Glaz, has a dagger said to be breathtakingly beautiful. Just once, I’d love to see it with my own eyes.
Mirna Forest Village
The Owl’s Hideaway
The Owl’s Hideaway Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (8 entries)
Take the Forest’s Gifts Carefully
We take our timber and herbs from the forest, but there’s an old saying that the forest gets angry if you take too much. That’s why we only take what we need.
The Forest at Night Is Another World
The forest may be calm in the daytime, but at night it’s like another place entirely. The sounds and smells change—if you’re not used to it, you’ll be in danger before you know it.
The Great City Beyond the Desert
They say there’s a great city beyond the northeastern desert. But to get there, you’ve got to cross the sands—and exploring that desert is no easy feat.
The Lament of a Retired Adventurer
I’m a retired adventurer. I dabbled in too many jobs, and in the end, I never mastered any of them. Before I knew it, the younger, more talented adventurers had all left me behind.
The Skill of Young Adventurers
The younger adventurers really are more capable. Especially those in the northeastern city—their skill is on another level. Folks around here can’t even compare.
Fighting in the Forest
In the forest, it’s a bit harder to aim at enemies with a bow. But on the other hand, it’s easier to dodge their attacks—so most of the time, it actually works in an adventurer’s favor.
You Can Recall Them with a Rescue Party
If you send adventurers out by mistake, you can’t just cancel the quest. But if you immediately abandon it and dispatch a rescue party, you can bring them back to the city.
The Strength of the Bow
Bows are real handy against flying enemies. They hit easier too, making them especially reliable when the fight’s in the air.
Karina’s Haven
The Lantern Shore Tavern
The Lantern Shore Tavern Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (5 entries)
The Checkpoint Beyond the Mountains
If you cross the mountains to the north, you can leave the Mistria Peninsula. But there’s a checkpoint up there, and because of it, most folks never make it past.
A Drink Beyond the Checkpoint
Heh, I actually crossed the checkpoint the other day. Had a mug of ale at a tavern over there—rich and flavorful, nothing like what you get here. …Of course, it’s not exactly a place everyone can pass through so easily.
A Trick to Get Past the Checkpoint
You need a proper reason to get through the checkpoint. But if you can tag along with a caravan that’s already heading out… well, that might just be your ticket across.
How to Stop an Ambush
Thieves are skilled at preventing ambushes and making the first move. Rangers can do something similar, but they’re not quite as sharp as a thief in that regard.
How to Reorder the Roster
Looks like you can change the order of adventurers from the roster. It might not sort properly at first, but after a few tries, you’ll get it lined up just right.
MAP2
Sylvard Town
The Silverleaf Tavern
The Silverleaf Tavern Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 900 | 1 hour | 5 |
| 3 | 1,300 | 2 hours | 10 |
| 4 | 1,700 | 3 hours | 15 |
| 5 | 2,100 | 4 hours | 20 |
| 6 | 2,500 | 5 hours | 25 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Apprentice Cleric | 37 | 39 | 41 | 45 | 1~15 |
| Human | Female | Apprentice Mage | 37 | 39 | 42 | 45 | 1~15 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Apprentice Cleric | 3 | 4 | 5 | 7 | 1~15 |
| Human | Female | Apprentice Mage | 6 | 7 | 8 | 10 | 1~15 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Apprentice Cleric | 1 | 2 | 2 | 3 | Not allocatable |
| Human | Female | Apprentice Mage | 2 | 3 | 4 | 5 | Not allocatable |
Ability Characteristics
Steel Wolf Armor Shop
Steel Wolf Armor Shop Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 700 | 2 hours | 5 |
| 3 | 1,400 | 4 hours | 10 |
| 4 | 2,100 | 6 hours | 15 |
| 5 | 2,800 | 8 hours | 20 |
| 6 | 3,500 | 10 hours | 25 |
| 7 | 4,200 | 12 hours | 30 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 6 | Veteran’s Helmet | Helmet | 1 - 7 | 9 | 882 | Other attributes
|
| 7 | 6 | Veteran’s Clothes | Clothes | 7 - 13 | 2 | 735 | Other attributes
|
| 6 | 5 | Hardened Leather Garb | Clothes | 5 - 11 | 2 | 540 | Other attributes
|
| 6 | 5 | Iron Armor | Armor | 10 - 13 | 10 | 810 | Other attributes
|
| 5 | 4 | Adventurer’s Helmet | Helmet | 1 - 5 | 7 | 450 | Other attributes
|
| 5 | 4 | Adventurer’s clothes | Clothes | 4 - 9 | 2 | 375 | Other attributes
|
| 4 | 3 | Apprentice Helmet | Helmet | 0 - 4 | 6 | 288 | Other attributes
|
| 4 | 3 | Apprentice clothes | Clothes | 3 - 7 | 2 | 240 | Other attributes
|
| 3 | 2 | Bone Helmet | Helmet | 0 - 3 | 5 | 162 | Other attributes
|
| 3 | 2 | Bonecord Cloak | Clothes | 2 - 5 | 2 | 135 | Other attributes
|
| 2 | 1 | Wooden Helmet | Helmet | 0 - 2 | 4 | 72 | Other attributes
|
| 2 | 1 | Leather garment | Clothes | 1 - 3 | 2 | 60 | Other attributes
|
| 1 | 0 | Cloth Helmet | Helmet | 0 - 1 | 3 | 18 | Other attributes
|
| 1 | 0 | Cloth Clothes | Clothes | 0 - 1 | 2 | 15 | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 6 | Veteran’s Amulet | Amulet | 6 | 1 | 735 | Other attributes
|
| 6 | 5 | Guardian’s Amulet | Amulet | 5 | 1 | 540 | Other attributes
|
| 5 | 4 | Adventurer’s Amulet | Amulet | 4 | 1 | 375 | Other attributes
|
| 4 | 3 | Amulet of Departure | Amulet | 3 | 1 | 240 | Other attributes
|
| 3 | 2 | Bone Amulet | Amulet | 2 | 1 | 135 | Other attributes
|
| 2 | 1 | Wooden Amulet | Amulet | 1 | 1 | 60 | Other attributes
|
Steel Wolf Weapon Shop
Steel Wolf Weapon Shop Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 700 | 2 hours | 5 |
| 3 | 1,400 | 4 hours | 10 |
| 4 | 2,100 | 6 hours | 15 |
| 5 | 2,800 | 8 hours | 20 |
| 6 | 3,500 | 10 hours | 25 |
| 7 | 4,200 | 12 hours | 30 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 7 | Rod of an Elite | Staff | 11 - 24 | 2 | 960 | Other attributes
|
| 7 | 6 | Veteran’s Greatsword | Greatsword | 13 - 25 | 13 | 1102 | Other attributes
|
| 6 | 6 | Veteran’s Staff | Staff | 9 - 21 | 2 | 735 | Other attributes
|
| 7 | 6 | Veteran’s Spear | Spear | 11 - 22 | 10 | 1029 | Other attributes
|
| 5 | 5 | Scholar’s Staff | Staff | 7 - 18 | 2 | 540 | Other attributes
|
| 6 | 5 | Iron Greatsword | Greatsword | 11 - 22 | 12 | 810 | Other attributes
|
| 6 | 5 | Iron Spear | Spear | 9 - 19 | 9 | 756 | Other attributes
|
| 5 | 4 | Adventurer’s Greatsword | Greatsword | 9 - 19 | 11 | 562 | Other attributes
|
| 4 | 4 | Adventurer’s Staff | Staff | 5 - 15 | 2 | 375 | Other attributes
|
| 5 | 4 | Adventurer’s Spear | Spear | 7 - 16 | 8 | 525 | Other attributes
|
| 4 | 3 | Apprentice Greatsword | Greatsword | 7 - 16 | 10 | 360 | Other attributes
|
| 3 | 3 | Apprentice Staff | Staff | 3 - 12 | 2 | 240 | Other attributes
|
| 4 | 3 | Apprentice Spear | Spear | 5 - 13 | 7 | 336 | Other attributes
|
| 3 | 2 | Bone Greatsword | Greatsword | 5 - 13 | 9 | 202 | Other attributes
|
| 2 | 2 | Bone Staff | Staff | 1 - 9 | 2 | 135 | Other attributes
|
| 3 | 2 | Bone Spear | Spear | 3 - 10 | 6 | 189 | Other attributes
|
| 1 | 1 | Wooden staff | Staff | 0 - 6 | 2 | 60 | Other attributes
|
| 2 | 1 | Bamboo Greatsword | Greatsword | 3 - 10 | 8 | 90 | Other attributes
|
| 2 | 1 | Bamboo Spear | Spear | 1 - 7 | 5 | 84 | Other attributes
|
| 1 | 0 | Wooden Greatesword | Greatsword | 1 - 7 | 7 | 22 | Other attributes
|
| 1 | 0 | Wooden Spear | Spear | 0 - 4 | 4 | 21 | Other attributes
|
Bar information (13 entries)
This Town Exists Because of the Forest
You see, it’s thanks to that forest that Silvard thrives today. Without those deep woods, this place would’ve been just another forgotten village. Timber, herbs, even furs—we owe it all to the blessings of the forest. That’s why folks around here treat it with respect. Well… except for the monsters that show up now and then. I could do without those, I tell you.
You Know That Desert Ruin, Right?
You saw that ruin in the desert on your way here, didn’t you? That crumbling stone structure. They say it’s been standing there for over a thousand years. No one knows who built it, and the entrance is all sealed up now… but some folks swear they’ve seen lights glowing from it at night. Creepy, right? But kind of romantic too, don’t you think?
The Old Spear Training Grounds
To the east of Braden Village, there’s an old place where young folk used to train with spears. Overgrown with weeds now, and no one goes near it. But back in the day, lads would gather there, swinging their spears from dawn till dusk. The village was full of life then… Ah, I wish the young ones today could’ve seen it, even just once.
Fairies Live in That Marsh, You Know
You know that marsh near the mountains? They say it’s home to a whole lot of fairies. Some people have even seen soft lights floating over the water at night. If you get too close and try to draw water, the fairies might get angry and drag you down into the swamp… Scary, sure—but isn’t it kind of magical too?
I Thought Adventurers Were Supposed to Be Heroes?
Word is, some of the adventurers who’ve come to town lately have been stealing and threatening people. Isn’t that strange? Aren’t they supposed to wield swords to protect others, not hurt them? If this keeps up, no one in town will trust adventurers anymore…
Don’t Walk Alone at Night
I’ve seen a few adventurers with strange looks in their eyes, loitering near the inn after dark. I keep telling folks: don’t walk alone at night. Who knows what those types might be planning?
Again? Hah… I’m Not Even Surprised Anymore
Word is, the mayor’s compiling a list of adventurers causing trouble. Seems he’s worried merchants will pack up and leave if this keeps up. Can’t blame him, really. In the end, it’s the townsfolk who have to protect the town.
I Heard the Mayor’s Taken Action
Word is, the mayor’s compiling a list of adventurers causing trouble. Seems he’s worried merchants will pack up and leave if this keeps up. Can’t blame him, really. In the end, it’s the townsfolk who have to protect the town.
What Lies Beyond the Northern Forest
People always talk like forests are scary, but the northern woods aren’t like that at all. There’s a proper path, it’s bright and peaceful during the day—really quite pleasant. Our ancestors’ graves are beyond it, so I still go to visit now and then. Rather than fearing the forest, we ought to treasure it.
More Bandits, Eh? What a Nuisance…
Seems a bandit gang’s come up from the south. Nothing but trouble, I tell you. Heard they’ve been attacking merchants, burning wagons, causing havoc wherever they go. The leader’s name… was it Glaz?
The Oasis in the Sea of Sand
In the middle of the northeastern desert, they say there lies an oasis. Water flows there, and people live beside it. To survive in such a harsh land… that takes true resilience.
The Heroes of Silvard
Your name’s been spreading around Silvard lately. They say you’ve handled all sorts of requests flawlessly—‘the adventurers who saved the town,’ that’s what they call you. Even the children have started pretending to be you when they play.
An Elf’s Charm
They say elves never part with their charms, no matter what job they take. Whether it’s tradition or something else, they always keep one close at hand.
Sahario
The Oasis Lantern Tavern
The Oasis Lantern Tavern Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Mirage Armory
Mirage Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 5,000 | 3 hours | 5 |
| 3 | 9,000 | 4 hours | 17 |
| 4 | 13,000 | 5 hours | 20 |
| 5 | 17,000 | 6 hours | 25 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 9 | Warlord Helmet | Helmet | 2 - 10 | 12 | 1800 | Other attributes
|
| 5 | 9 | Warlord Shield | Shield | 3 - 11 | 13 | 1950 | Other attributes
|
| 5 | 9 | Warlord Armor | Armor | 18 - 21 | 14 | 2250 | Other attributes
|
| 4 | 8 | Stonecrusher Helmet | Helmet | 2 - 9 | 11 | 1458 | Other attributes
|
| 4 | 8 | Stonecrusher Shield | Shield | 3 - 10 | 12 | 1579 | Other attributes
|
| 4 | 8 | Stonecrusher Armor | Armor | 16 - 19 | 13 | 1822 | Other attributes
|
| 3 | 7 | Elite Helmet | Helmet | 1 - 8 | 10 | 1152 | Other attributes
|
| 3 | 7 | Elite Shield | Shield | 2 - 9 | 11 | 1248 | Other attributes
|
| 3 | 7 | Elite Armor | Armor | 14 - 17 | 12 | 1440 | Other attributes
|
| 2 | 6 | Veteran’s Helmet | Helmet | 1 - 7 | 9 | 882 | Other attributes
|
| 2 | 6 | Veteran’s Shield | Shield | 2 - 8 | 10 | 955 | Other attributes
|
| 2 | 6 | Veteran’s Armor | Armor | 12 - 15 | 11 | 1102 | Other attributes
|
| 1 | 5 | Iron Helmet | Helmet | 1 - 6 | 8 | 648 | Other attributes
|
| 1 | 5 | Iron Shield | Shield | 2 - 7 | 9 | 702 | Other attributes
|
| 1 | 5 | Iron Armor | Armor | 10 - 13 | 10 | 810 | Other attributes
|
Mirage Weaponry
Mirage Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 5,000 | 3 hours | 5 |
| 3 | 9,000 | 4 hours | 17 |
| 4 | 13,000 | 5 hours | 20 |
| 5 | 17,000 | 6 hours | 25 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 9 | Warlord Sword | Sword | 18 - 32 | 12 | 1800 | Other attributes
|
| 5 | 9 | Warlord Greatsword | Greatsword | 19 - 34 | 16 | 2250 | Other attributes
|
| 5 | 9 | Warlord Axe | Axe | 17 - 34 | 14 | 1800 | Other attributes
|
| 5 | 9 | Warlord Spear | Spear | 17 - 31 | 13 | 2100 | Other attributes
|
| 4 | 8 | Stonecrusher Sword | Sword | 16 - 29 | 11 | 1458 | Other attributes
|
| 4 | 8 | Stonecrusher Greatsword | Greatsword | 17 - 31 | 15 | 1822 | Other attributes
|
| 4 | 8 | Stonecrusher Axe | Axe | 15 - 31 | 13 | 1458 | Other attributes
|
| 4 | 8 | Stonecrusher Spear | Spear | 15 - 28 | 12 | 1701 | Other attributes
|
| 3 | 7 | Elite Sword | Sword | 14 - 26 | 10 | 1152 | Other attributes
|
| 3 | 7 | Elite Greatsword | Greatsword | 15 - 28 | 14 | 1440 | Other attributes
|
| 3 | 7 | Elite Axe | Axe | 13 - 28 | 12 | 1152 | Other attributes
|
| 3 | 7 | Elite Spear | Spear | 13 - 25 | 11 | 1344 | Other attributes
|
| 2 | 6 | Veteran’s Sword | Sword | 12 - 23 | 9 | 882 | Other attributes
|
| 2 | 6 | Veteran’s Greatsword | Greatsword | 13 - 25 | 13 | 1102 | Other attributes
|
| 2 | 6 | Veteran’s Axe | Axe | 11 - 25 | 11 | 882 | Other attributes
|
| 2 | 6 | Veteran’s Spear | Spear | 11 - 22 | 10 | 1029 | Other attributes
|
| 1 | 5 | Iron Sword | Sword | 10 - 20 | 8 | 648 | Other attributes
|
| 1 | 5 | Iron Greatsword | Greatsword | 11 - 22 | 12 | 810 | Other attributes
|
| 1 | 5 | Iron Axe | Axe | 9 - 22 | 10 | 648 | Other attributes
|
| 1 | 5 | Iron Spear | Spear | 9 - 19 | 9 | 756 | Other attributes
|
Bar information (9 entries)
Merchants of the Sands
This town gathers merchants who cross the desert for days on end. You see camel tracks in the sand, and you know gold’s not far behind.
The Graveyard of the Wind
Beyond the northern dunes lies a place they call the ‘Graveyard of the Wind.’ Some say you can hear travelers’ voices carried by the breeze.
The Pyramid by the Sea
Follow the road east and you’ll reach the sea. By the shore stands an ancient pyramid—but it seems no one has found its entrance yet.
The Time to Change Adventurers
It may be about time to change your adventurers. Training someone who’s already grown to their full potential is no easy task. Once you learn how to replace them wisely… then you’ll truly be seasoned.
The Dread of the Curse
Once a curse takes hold, neither life nor magic will recover. Unless the mystery of that pyramid is unraveled… it may linger until death itself.
When the Path Is Blocked
Sometimes, when you’re out adventuring, a passage suddenly gets blocked. And when that happens—no matter how timid you are—you can’t go back. You just have to move forward.
The Golden Cathedral
The central cathedral of the Holy Dominion is said to have floors and pillars adorned with gold. They say it shines like a divine realm itself.
The Hidden Side of Prayer
There’s talk that the prayer rituals of the Holy Dominion have a hidden side. The sound of their bells is said to carry a power far beyond simple devotion.
Whispers in the Sands of Sahario
You lot have become pretty famous around Sahario. People say you take on desert jobs faster than the wind itself—they’ve started calling you ‘the swift adventurers.’ Around here, dependable folk like you are rare.
Luferia Grove
The Lantern Between Trees
The Lantern Between Trees Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 1,200 | 2 hours | 5 |
| 3 | 1,800 | 3 hours | 10 |
| 4 | 2,400 | 4 hours | 15 |
| 5 | 3,000 | 5 hours | 20 |
| 6 | 3,600 | 6 hours | 25 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Elf | Male | Apprentice Mage | 37 | 40 | 42 | 45 | 1~15 |
| Elf | Female | Apprentice Mage | 42 | 44 | 46 | 49 | 1~15 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Elf | Male | Apprentice Mage | 1 | 2 | 2 | 3 | 1~15 |
| Elf | Female | Apprentice Mage | 2 | 3 | 4 | 5 | 1~15 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Elf | Male | Apprentice Mage | 6 | 7 | 8 | 10 | Not allocatable |
| Elf | Female | Apprentice Mage | 9 | 10 | 11 | 13 | Not allocatable |
Ability Characteristics
Verdant Shield Armory
Verdant Shield Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 5,000 | 3 hours | 5 |
| 3 | 9,000 | 4 hours | 17 |
| 4 | 13,000 | 5 hours | 20 |
| 5 | 17,000 | 6 hours | 25 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 9 | Warlord Clothes | Clothes | 13 - 19 | 2 | 1500 | Other attributes
|
| 4 | 8 | Stoneguard Garb | Clothes | 11 - 17 | 2 | 1215 | Other attributes
|
| 3 | 7 | Elite Clothes | Clothes | 9 - 15 | 2 | 960 | Other attributes
|
| 2 | 6 | Veteran’s Clothes | Clothes | 7 - 13 | 2 | 735 | Other attributes
|
| 1 | 5 | Hardened Leather Garb | Clothes | 5 - 11 | 2 | 540 | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 9 | Warlord Amulet | Amulet | 9 | 1 | 1500 | Other attributes
|
| 4 | 8 | Earthspirit Amulet | Amulet | 8 | 1 | 1215 | Other attributes
|
| 3 | 7 | Elite Amulet | Amulet | 7 | 1 | 960 | Other attributes
|
| 2 | 6 | Veteran’s Amulet | Amulet | 6 | 1 | 735 | Other attributes
|
| 1 | 5 | Guardian’s Amulet | Amulet | 5 | 1 | 540 | Other attributes
|
Verdant Blade Weaponry
Verdant Blade Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 5,000 | 3 hours | 5 |
| 3 | 9,000 | 4 hours | 17 |
| 4 | 13,000 | 5 hours | 20 |
| 5 | 17,000 | 6 hours | 25 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 9 | Warlord Bow | Bow | 16 - 31 | 7 | 1950 | Other attributes
|
| 5 | 9 | Warlord Staff | Staff | 15 - 30 | 2 | 1500 | Other attributes
|
| 5 | 9 | Warlord Dagger | Dagger | 16 - 29 | 4 | 1500 | Other attributes
|
| 4 | 8 | Earthspirit Staff | Staff | 13 - 27 | 2 | 1215 | Other attributes
|
| 4 | 8 | Stonecrusher Bow | Bow | 14 - 28 | 7 | 1579 | Other attributes
|
| 4 | 8 | Stonecrusher Dagger | Dagger | 14 - 26 | 4 | 1215 | Other attributes
|
| 3 | 7 | Elite Bow | Bow | 12 - 25 | 6 | 1248 | Other attributes
|
| 3 | 7 | Rod of an Elite | Staff | 11 - 24 | 2 | 960 | Other attributes
|
| 3 | 7 | Elite Dagger | Dagger | 12 - 23 | 3 | 960 | Other attributes
|
| 2 | 6 | Veteran’s Bow | Bow | 10 - 22 | 6 | 955 | Other attributes
|
| 2 | 6 | Veteran’s Staff | Staff | 9 - 21 | 2 | 735 | Other attributes
|
| 2 | 6 | Veteran’s Dagger | Dagger | 10 - 20 | 3 | 735 | Other attributes
|
| 1 | 5 | Scholar’s Staff | Staff | 7 - 18 | 2 | 540 | Other attributes
|
| 1 | 5 | Iron Bow | Bow | 8 - 19 | 5 | 702 | Other attributes
|
| 1 | 5 | Iron Dagger | Dagger | 8 - 17 | 2 | 540 | Other attributes
|
Bar information (10 entries)
A Rare Visitor
It’s quite rare for a human like you to visit our village. Rufelia is a quiet place, protected by the forest—just sensing a human presence is enough to startle everyone here.
A People Without Gods
Unlike you humans, we elves do not worship gods. So we cannot wield magic that relies on divine power. But in return, we are attuned to the forces of nature itself.
The Hole in the Plains
There’s a big gaping hole out in the northeastern plains. Might be a cave, but there’s something eerie about it… I can’t bring myself to get too close.
The Giant Spider Beyond the Woods
At the edge of the forest connected to our village, a giant spider has made its nest. Anyone who encounters it is as good as dead. That’s why we elves never go near that place.
The Phantom Tower of the Desert
There’s an old tale about a tower that appears and disappears like a mirage somewhere in the eastern desert. No one knows if it’s just an illusion—or if it truly exists.
The Lost Forest and the Remaining Temple
The temple to the west is still used by us elves even now. Long ago, that land was said to be a beautiful forest. I’ve lived for many years, yet even when I was born, the forest’s traces were already gone.
The Pyramid in the West
I once heard there’s a pyramid somewhere to the west. But how does one reach it, I wonder?
The Law of Exile
We elves treasure the bond between our kin. That’s why any elf who brings harm or commits wrongdoing against another is exiled from our village—no exceptions. …Hey, you. What are you doing here? Get out at once! You lawless brute!
The Weakness of Magic
Magic is powerful, yes… but many spells require intricate movements to cast. If your body is restrained or your freedom of motion is limited, you won’t be able to use it properly.
Those Who Might Cross the Lost Forest
You know… people in our village have been talking about you. ‘If anyone can make it through the Lost Forest, it’s them,’ they say. Whether the forest chooses to open a path is another matter, but… it seems you’ve shown enough strength to make them believe it might.
Brayden Village
The Golden Sheaf Inn
The Golden Sheaf Inn Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (7 entries)
Getting Through the Southern Checkpoint
To reach the Mistria Peninsula, you’ll need to pass through the southern checkpoint. But the thing is, you can’t get through without a travel pass… oh, wait—you already have one, don’t you?
The Northeastern Road to the City
If you follow the road to the northeast, you’ll eventually see the city. But along the way, you’ll have to cross the desert—better watch yourself, or the sands will swallow you whole.
The Walled City to the South
They say there’s a city surrounded by walls to the south. I’ve always been curious about it—I’d love to see it at least once.
There Were People Living Beneath That Mountain Once
See up north? That tall mountain, with the wasteland stretching around it? Near its base, where there’s now a swamp, there used to be a lodge, you know. Travelers and soldiers would pass through—it was a lively spot, they say. Now all that’s left is a bit of old stonework half-buried in weeds… Nobody remembers it anymore, but I haven’t forgotten. Not yet.
Why This Land Is Full of Rocks and Mountains
They say the reason this area’s full of rocks and mountains is because a giant dragon crashed down here long ago. Its rampage split the earth and pushed the land up into peaks.
The Barren Patch in the Plains
There’s a beautiful plain to the west, but strangely, there’s a spot where almost nothing grows. I can’t help but wonder… what could be there?
People Living in the Desert
I heard there are people living somewhere in the desert to the east. Could it really be true? I can’t imagine how anyone survives in a place like that.
Aldia Oasis
The Lantern of Aldia
The Lantern of Aldia Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (4 entries)
The Different Folk of the Northwestern Forest
A traveler who stopped by this tavern said that beings unlike us live in the forest to the northwest. They supposedly understand human speech—but they rarely ever show themselves.
A Base for Ruin Exploration
There are several ruins buried around this oasis. That’s why I’ve settled here—to study and uncover what’s been forgotten.
Words from an Oasis Dweller
There are ruins along the southern river, you know. It’s rare for the desert to reach all the way to the water out here. Sometimes, you can even hear the sound of water flowing beneath the sand… strange, isn’t it?
Clinic Discounts at Higher Levels
Hey, did you notice? Once the clinic reaches level six or higher, the treatment costs go down a little. I suppose it’s a sort of reward for all the effort put into improving the place.
MAP3
Milrea Grove
The Windsong Tavern
The Windsong Tavern Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Leafguard Outfitter
Leafguard Outfitter Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 14,000 | 3 hours | 5 |
| 3 | 18,000 | 6 hours | 10 |
| 4 | 22,000 | 9 hours | 15 |
| 5 | 26,000 | 12 hours | 20 |
| 6 | 30,000 | 15 hours | 25 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 14 | Mastercraft Tunic | Clothes | 23 - 29 | 2 | 3375 | Other attributes
|
| 5 | 13 | Oldforge Tunic | Clothes | 21 - 27 | 2 | 2940 | Other attributes
|
| 4 | 12 | Goodhide Tunic | Clothes | 19 - 25 | 2 | 2535 | Other attributes
|
| 3 | 11 | Azure Clothes | Clothes | 17 - 23 | 2 | 2160 | Other attributes
|
| 2 | 10 | Fierce Commander’s Clothes | Clothes | 15 - 21 | 2 | 1815 | Other attributes
|
| 1 | 9 | Warlord Clothes | Clothes | 13 - 19 | 2 | 1500 | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 14 | Mastercraft Charm | Amulet | 14 | 1 | 3375 | Other attributes
|
| 5 | 13 | Oldforge Charm | Amulet | 13 | 1 | 2940 | Other attributes
|
| 4 | 12 | Fineweave Charm | Amulet | 12 | 1 | 2535 | Other attributes
|
| 3 | 11 | Azure Amulet | Amulet | 11 | 1 | 2160 | Other attributes
|
| 2 | 10 | Fierce Commander’s Amulet | Amulet | 10 | 1 | 1815 | Other attributes
|
| 1 | 9 | Warlord Amulet | Amulet | 9 | 1 | 1500 | Other attributes
|
Leaf Echo Weaponry
Leaf Echo Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 14,000 | 3 hours | 5 |
| 3 | 18,000 | 6 hours | 10 |
| 4 | 22,000 | 9 hours | 15 |
| 5 | 26,000 | 12 hours | 20 |
| 6 | 30,000 | 15 hours | 25 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 14 | Mastercraft Bow | Bow | 26 - 46 | 10 | 4387 | Other attributes
|
| 6 | 14 | Mastercraft Staff | Staff | 25 - 45 | 2 | 3375 | Other attributes
|
| 6 | 14 | Mastercraft Dagger | Dagger | 26 - 44 | 7 | 3375 | Other attributes
|
| 5 | 13 | Oldforge Bow | Bow | 24 - 43 | 9 | 3822 | Other attributes
|
| 5 | 13 | Oldforge Staff | Staff | 23 - 42 | 2 | 2940 | Other attributes
|
| 5 | 13 | Oldforge Dagger | Dagger | 24 - 41 | 6 | 2940 | Other attributes
|
| 4 | 12 | Finewood Wand | Staff | 21 - 39 | 2 | 2535 | Other attributes
|
| 4 | 12 | Fine Steel Bow | Bow | 22 - 40 | 9 | 3295 | Other attributes
|
| 4 | 12 | Fine Steel Dagger | Dagger | 22 - 38 | 6 | 2535 | Other attributes
|
| 3 | 11 | Azure Crystal Staff | Staff | 19 - 36 | 2 | 2160 | Other attributes
|
| 3 | 11 | Azuresteel Series Bow | Bow | 20 - 37 | 8 | 2808 | Other attributes
|
| 3 | 11 | Azuresteel Dagger | Dagger | 20 - 35 | 5 | 2160 | Other attributes
|
| 2 | 10 | Fierce Commander’s Bow | Bow | 18 - 34 | 8 | 2359 | Other attributes
|
| 2 | 10 | Fierce Commander’s Wand | Staff | 17 - 33 | 2 | 1815 | Other attributes
|
| 2 | 10 | Fierce Commander’s Dagger | Dagger | 18 - 32 | 5 | 1815 | Other attributes
|
| 1 | 9 | Warlord Bow | Bow | 16 - 31 | 7 | 1950 | Other attributes
|
| 1 | 9 | Warlord Staff | Staff | 15 - 30 | 2 | 1500 | Other attributes
|
| 1 | 9 | Warlord Dagger | Dagger | 16 - 29 | 4 | 1500 | Other attributes
|
Bar information (14 entries)
A Visitor Beyond the Lost Forest
My, it’s been such a long time since someone managed to make it through the Lost Forest and reach our village. That forest is fickle—it leads travelers astray. So the fact that you arrived here… perhaps the forest has acknowledged you.
Why the Path Exists
You see that path extending beyond our village? No one truly knows why it still exists. Though there’s an old theory that a well once stood at the end of it—that’s the explanation most of us elves find the most convincing.
The Mountain That Hears the Stars
That mountain to the southeast is said to be so high you can hear the voices of the stars. It feels like you could reach the sky itself… isn’t it romantic?
The Old Temple Beyond the Mountain
Beyond the mountain to the northwest of the village lies a temple once used for ancient rituals. No one goes there anymore… but they say an old power still slumbers within.
Those Who Live Beyond the Volcano
The folk who live beyond the volcano to the north are short and always covered in soot and grime. The land there is rough, too… we elves hardly ever go near that place.
The Gloomy Forest Beyond the Mountains
Beyond the mountains to the northwest lies a dim, shadowed forest. The trees block out the light, leaving it gloomy even at midday… not a place one wishes to linger.
Humans Living in the West
To the west, there’s a settlement where humans like you live. They stay far from the forest, but… from time to time, one of them stops by during their travels.
The Old Lodge to the West
I’ve heard there’s an old lodge standing out to the west. But in the condition it’s in now… we elves couldn’t possibly repair it. If anyone can, it would have to be the dwarves.
The “Secret” Elven Archery
I’ve heard a lot about your recent accomplishments. As thanks, I thought I’d teach you the secret elven art of archery. …Except I just remembered—I can’t use a bow at all. My apologies—haha.
An Unforgivable Act
I don’t care if they call themselves priests or whatever—but saying they need to capture fairies is outrageous! People who think like that don’t belong in this village. The forest and the spirits would never forgive them.
What Became of Those Being Hunted
I wonder what became of those who were being chased by the lesser vampires. They were muttering about fairies and priests and such… strange talk, all of it.
A Reputation That Travels
Your reputation is echoing all across this region. I wouldn’t be surprised if it’s already reached the humans living to the west.
Those Recognized by the Holy Dominion
It seems you’ve earned the trust of the Holy Dominion. Indeed… there is a clear sense of justice in the way you and your companions carry out your work.
A Dwarf’s Toughness
They say dwarves grow tougher as they master their jobs. The more experience they gain, the more punishment they can take before going down.
Gunbel Village
The Iron Barrel Tavern
The Iron Barrel Tavern Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 1,500 | 2 hours | 5 |
| 3 | 2,500 | 4 hours | 10 |
| 4 | 3,500 | 6 hours | 15 |
| 5 | 4,500 | 8 hours | 20 |
| 6 | 5,500 | 10 hours | 25 |
| 7 | 6,500 | 12 hours | 30 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Dwarf | Male | Breaker | 46 | 48 | 50 | 53 | 1~17 |
| Dwarf | Female | Adept Cleric | 46 | 48 | 50 | 53 | 1~17 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Dwarf | Male | Breaker | 1 | 2 | 2 | 3 | 1~17 |
| Dwarf | Female | Adept Cleric | 6 | 7 | 8 | 10 | 1~17 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Dwarf | Male | Breaker | 0 | 0 | 0 | 0 | Not allocatable |
| Dwarf | Female | Adept Cleric | 0 | 0 | 0 | 0 | Not allocatable |
Ability Characteristics
Forgecrest Armory
Forgecrest Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 14,000 | 3 hours | 5 |
| 3 | 18,000 | 6 hours | 10 |
| 4 | 22,000 | 9 hours | 15 |
| 5 | 26,000 | 12 hours | 20 |
| 6 | 30,000 | 15 hours | 25 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 14 | Mastercraft Helmet | Helmet | 3 - 15 | 17 | 4050 | Other attributes
|
| 6 | 14 | Mastercraft Shield | Shield | 4 - 16 | 18 | 4387 | Other attributes
|
| 6 | 14 | Mastercraft Armor | Armor | 28 - 31 | 19 | 5062 | Other attributes
|
| 5 | 13 | Oldforge Helmet | Helmet | 3 - 14 | 16 | 3528 | Other attributes
|
| 5 | 13 | Oldforge Shield | Shield | 4 - 15 | 17 | 3822 | Other attributes
|
| 5 | 13 | Oldforge Armor | Armor | 26 - 29 | 18 | 4410 | Other attributes
|
| 4 | 12 | Fine Steel Helmet | Helmet | 3 - 13 | 15 | 3042 | Other attributes
|
| 4 | 12 | Fine Steel Shield | Shield | 4 - 14 | 16 | 3295 | Other attributes
|
| 4 | 12 | Fine Steel Armor | Armor | 24 - 27 | 17 | 3802 | Other attributes
|
| 3 | 11 | Azuresteel Helmet | Helmet | 2 - 12 | 14 | 2592 | Other attributes
|
| 3 | 11 | Azuresteel Shield | Shield | 3 - 13 | 15 | 2808 | Other attributes
|
| 3 | 11 | Azuresteel Armor | Armor | 22 - 25 | 16 | 3240 | Other attributes
|
| 2 | 10 | Fierce Commander’s Helmet | Helmet | 2 - 11 | 13 | 2178 | Other attributes
|
| 2 | 10 | Fierce Commander’s Shield | Shield | 3 - 12 | 14 | 2359 | Other attributes
|
| 2 | 10 | Fierce Commander’s Armor | Armor | 20 - 23 | 15 | 2722 | Other attributes
|
| 1 | 9 | Warlord Helmet | Helmet | 2 - 10 | 12 | 1800 | Other attributes
|
| 1 | 9 | Warlord Shield | Shield | 3 - 11 | 13 | 1950 | Other attributes
|
| 1 | 9 | Warlord Armor | Armor | 18 - 21 | 14 | 2250 | Other attributes
|
Hearthforge Weaponry
Hearthforge Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 14,000 | 3 hours | 5 |
| 3 | 18,000 | 6 hours | 10 |
| 4 | 22,000 | 9 hours | 15 |
| 5 | 26,000 | 12 hours | 20 |
| 6 | 30,000 | 15 hours | 25 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 6 | 14 | Mastercraft Sword | Sword | 28 - 47 | 17 | 4050 | Other attributes
|
| 6 | 14 | Mastercraft Greatsword | Greatsword | 29 - 49 | 21 | 5062 | Other attributes
|
| 6 | 14 | Mastercraft Axe | Axe | 27 - 49 | 19 | 4050 | Other attributes
|
| 6 | 14 | Mastercraft spear | Spear | 27 - 46 | 18 | 4725 | Other attributes
|
| 5 | 13 | Oldforge Sword | Sword | 26 - 44 | 16 | 3528 | Other attributes
|
| 5 | 13 | Oldforge Greatsword | Greatsword | 27 - 46 | 20 | 4410 | Other attributes
|
| 5 | 13 | Oldforge Axe | Axe | 25 - 46 | 18 | 3528 | Other attributes
|
| 5 | 13 | Oldforge spear | Spear | 25 - 43 | 17 | 4116 | Other attributes
|
| 4 | 12 | Fine Steel Sword | Sword | 24 - 41 | 15 | 3042 | Other attributes
|
| 4 | 12 | Fine Steel Greatsword | Greatsword | 25 - 43 | 19 | 3802 | Other attributes
|
| 4 | 12 | Fine Steel Axe | Axe | 23 - 43 | 17 | 3042 | Other attributes
|
| 4 | 12 | Fine Steel spear | Spear | 23 - 40 | 16 | 3549 | Other attributes
|
| 3 | 11 | Azuresteel Sword | Sword | 22 - 38 | 14 | 2592 | Other attributes
|
| 3 | 11 | Azuresteel Greatsword | Greatsword | 23 - 40 | 18 | 3240 | Other attributes
|
| 3 | 11 | Azuresteel Series Axe | Axe | 21 - 40 | 16 | 2592 | Other attributes
|
| 3 | 11 | Azuresteel Spear | Spear | 21 - 37 | 15 | 3024 | Other attributes
|
| 2 | 10 | Fierce Commander’s Sword | Sword | 20 - 35 | 13 | 2178 | Other attributes
|
| 2 | 10 | Fierce Commander’s Greatsword | Greatsword | 21 - 37 | 17 | 2722 | Other attributes
|
| 2 | 10 | Fierce Commander’s Axe | Axe | 19 - 37 | 15 | 2178 | Other attributes
|
| 2 | 10 | Fierce Commander’s Spear | Spear | 19 - 34 | 14 | 2541 | Other attributes
|
| 1 | 9 | Warlord Sword | Sword | 18 - 32 | 12 | 1800 | Other attributes
|
| 1 | 9 | Warlord Greatsword | Greatsword | 19 - 34 | 16 | 2250 | Other attributes
|
| 1 | 9 | Warlord Axe | Axe | 17 - 34 | 14 | 1800 | Other attributes
|
| 1 | 9 | Warlord Spear | Spear | 17 - 31 | 13 | 2100 | Other attributes
|
Bar information (14 entries)
Humans Don’t Come Here Without a Reason
A human wandering all the way out to these barren lands? Hmph… probably scheming something. You lot have slippery minds—we can’t trust that easily.
The Ore Veins Still Live
The ore veins in the nearby caves still have plenty left. Humans said they were exhausted, but they can’t hear the stone’s voice like we do. It speaks only to us.
Our Ale Never Declines
Here in Gunbel, our ale never drops in quality—no matter how busy we get. The barkeep’s so stubborn, if he ever served watered-down brew, the whole tavern’d be blasted to rubble.
The Land More Dead Than the Wastes
To the northeast lies a place they call the ‘Dead Land,’ even bleaker than the wastelands. The grass, the stones… everything there feels lifeless. Just looking at it dampens the spirit.
Travis Mountain, Our Place of Rest
Travis Mountain to the west is a place of rest for us dwarves. Sure, dangerous monsters show up now and then… but even so, we just can’t resist climbing that mountain from time to time.
The Training Grounds Too Far East
Far to the east, past the hills and down by the sea… there used to be a fine training ground for swordsmen. But it’s so damn far that no one bothers going anymore.
The Training Grounds by the Tower
I’ve forgotten which tower it was, but they say there used to be a training ground for guards nearby. Back in the day, the youngsters were thudding around there every single day, getting whipped into shape.
The Tower Ringed by Mountains
There’s a tower out west, ringed by mountains. Gives folks the creeps… no one goes anywhere near it.
Humans Living in the Western Grasslands
Out on the western grasslands, they say there’s a place where humans live. They don’t come to our dwarven village very often… but living out there in those windy open fields? Takes some grit, I’ll give ’em that.
A Dwarf’s Willing Hands
For those folks who’ve been making a name for themselves lately, I’d be more than willing to lend a hand. Renovating a building? That’s my specialty. If they called for me, I’d rush over in no time.
Visitors from the Holy Dominion
Seems folks from the Holy Dominion showed up after hearing about your recent reputation. But I don’t trust them one bit. They act polite enough, sure—but their eyes aren’t smiling.
The Training Ground Beyond the Mountains
Far to the northeast—past a forest ringed by mountains, they say there’s a training ground beyond that. But who in their right mind would build something way out there? Beats me.
The Spring of Life
There’s a great spring to the west. Thanks to that spring, we’re able to live here at all. If it ever ran dry… this place would be finished.
Indispensable Patrons of the Village
The folks hiring those well-known adventurers are essential to this village. Word is, even the Holy Dominion keeps an eye on them. With patrons like that, it’s no wonder the village manages to stand its ground.
Sunmeadow Village
The Sunmeadow Inn
The Sunmeadow Inn Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (6 entries)
Hearts Close to the Elves
For humans, the folk of Sunmeadow live surprisingly close to nature. They say elves once passed through here long ago—and their teachings still linger in the village.
The Forest of the Goblin Lord
They say there’s a forest to the northwest where a Goblin Lord resides. He’s nothing like your average goblin—far stronger. Anyone stepping into that place better have a death wish.
Where the Elves Practiced Their Archery
Long ago, the elves used to practice their archery somewhere around here. But… where was it again? I heard there’s still a tree out on the plains with their arrows stuck in it.
The Greatswordsmen’s Training Grounds
They say there used to be a training ground for greatswordsmen at the foot of the tall mountain to the southeast. The training was too harsh for ordinary blades to endure… all that’s left now are the ruins.
Those Who Rest on the Hill
On the hill to the west, our predecessors lie at rest. It’s not just an ordinary hill—the thoughts and memories of those who came before still linger there, quietly.
The Mage’s Rule
I was once a mage myself. To a mage, there’s nothing more dangerous than an enemy you don’t understand. That’s why I always recorded information about monsters in the Monster Codex.
MAP4
Seraphios
The Silent Chalice
The Silent Chalice Architecture
No upgrades available
You cannot hire Adventurer at this bar.
White Shield Armory
White Shield Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 32,000 | 15 hours | 5 |
| 3 | 34,000 | 16 hours | 10 |
| 4 | 36,000 | 17 hours | 15 |
| 5 | 38,000 | 18 hours | 20 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 19 | Battleform Helmet | Helmet | 4 - 20 | 22 | 7200 | Other attributes
|
| 5 | 19 | Battleform Shield | Shield | 5 - 21 | 23 | 7800 | Other attributes
|
| 5 | 19 | Battleform Armor | Armor | 38 - 41 | 24 | 9000 | Other attributes
|
| 4 | 18 | Tempered Helmet | Helmet | 4 - 19 | 21 | 6498 | Other attributes
|
| 4 | 18 | Tempered Shield | Shield | 5 - 20 | 22 | 7039 | Other attributes
|
| 4 | 18 | Tempered Armor | Armor | 36 - 39 | 23 | 8122 | Other attributes
|
| 3 | 17 | Surehand Helmet | Helmet | 4 - 18 | 20 | 5832 | Other attributes
|
| 3 | 17 | Surehand Shield | Shield | 5 - 19 | 21 | 6318 | Other attributes
|
| 3 | 17 | Surehand Armor | Armor | 34 - 37 | 22 | 7290 | Other attributes
|
| 2 | 16 | Honed Helmet | Helmet | 4 - 17 | 19 | 5202 | Other attributes
|
| 2 | 16 | Honed Shield | Shield | 5 - 18 | 20 | 5635 | Other attributes
|
| 2 | 16 | Honed Armor | Armor | 32 - 35 | 21 | 6502 | Other attributes
|
| 1 | 15 | Supreme Helmet | Helmet | 3 - 16 | 18 | 4608 | Other attributes
|
| 1 | 15 | Supreme Shield | Shield | 4 - 17 | 19 | 4992 | Other attributes
|
| 1 | 15 | Supreme Armor | Armor | 30 - 33 | 20 | 5760 | Other attributes
|
White Steel Armory
White Steel Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 32,000 | 15 hours | 5 |
| 3 | 34,000 | 16 hours | 10 |
| 4 | 36,000 | 17 hours | 15 |
| 5 | 38,000 | 18 hours | 20 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 19 | Battleform Sword | Sword | 38 - 62 | 22 | 7200 | Other attributes
|
| 5 | 19 | Battleform Greatsword | Greatsword | 39 - 64 | 26 | 9000 | Other attributes
|
| 5 | 19 | Battleform Axe | Axe | 37 - 64 | 24 | 7200 | Other attributes
|
| 5 | 19 | Battleform spear | Spear | 37 - 61 | 23 | 8400 | Other attributes
|
| 5 | 19 | Battleform Dagger | Dagger | 36 - 59 | 9 | 6000 | Other attributes
|
| 4 | 18 | Tempered Sword | Sword | 36 - 59 | 21 | 6498 | Other attributes
|
| 4 | 18 | Tempered Greatsword | Greatsword | 37 - 61 | 25 | 8122 | Other attributes
|
| 4 | 18 | Tempered Axe | Axe | 35 - 61 | 23 | 6498 | Other attributes
|
| 4 | 18 | Tempered spear | Spear | 35 - 58 | 22 | 7581 | Other attributes
|
| 4 | 18 | Tempered Dagger | Dagger | 34 - 56 | 9 | 5415 | Other attributes
|
| 3 | 17 | Surehand Sword | Sword | 34 - 56 | 20 | 5832 | Other attributes
|
| 3 | 17 | Surehand Greatsword | Greatsword | 35 - 58 | 24 | 7290 | Other attributes
|
| 3 | 17 | Surehand Axe | Axe | 33 - 58 | 22 | 5832 | Other attributes
|
| 3 | 17 | Surehand spear | Spear | 33 - 55 | 21 | 6804 | Other attributes
|
| 3 | 17 | Surehand Dagger | Dagger | 32 - 53 | 8 | 4860 | Other attributes
|
| 2 | 16 | Honed Sword | Sword | 32 - 53 | 19 | 5202 | Other attributes
|
| 2 | 16 | Honed Greatsword | Greatsword | 33 - 55 | 23 | 6502 | Other attributes
|
| 2 | 16 | Honed Axe | Axe | 31 - 55 | 21 | 5202 | Other attributes
|
| 2 | 16 | Honed spear | Spear | 31 - 52 | 20 | 6069 | Other attributes
|
| 2 | 16 | Honed Dagger | Dagger | 30 - 50 | 8 | 4335 | Other attributes
|
| 1 | 15 | Supreme Sword | Sword | 30 - 50 | 18 | 4608 | Other attributes
|
| 1 | 15 | Supreme Greatsword | Greatsword | 31 - 52 | 22 | 5760 | Other attributes
|
| 1 | 15 | Supreme Axe | Axe | 29 - 52 | 20 | 4608 | Other attributes
|
| 1 | 15 | Supreme spear | Spear | 29 - 49 | 19 | 5376 | Other attributes
|
| 1 | 15 | Supreme Dagger | Dagger | 28 - 47 | 7 | 3840 | Other attributes
|
Bar information (10 entries)
The Cave at the Mountain’s Foot
At the foot of the tall mountain to the south, there’s a cave. The entrance isn’t easy to spot, but they say it goes deeper than you’d expect.
The Beautiful but Deadly Gorge
The gorge to the northeast is incredibly beautiful, but dangerous monsters live there. That’s why some people hire adventurers—just so they can safely go and admire the view.
The Snowbound Highlands of the Northwest
To the northwest, there’s a highland covered in snow. There are caves scattered around there, but… people from Seraphios rarely venture into that area.
The Forest of Monkeys
To the east, there’s a forest where monkeys have settled. They’re numerous, and I hear they even throw stones from the trees. Best not to wander in too casually.
The Abandoned Training Ground in the Mountains
Deep in the northeastern mountains, there’s a training ground that’s completely fallen into ruin. Who would ever build something in a place like that? It’s strange, considering how hard it must be to reach.
Along the Road from the Checkpoint
If you came from the checkpoint, you must have passed the communal graveyard along the way, right? Walking past it, you can really feel the weight of all the lives that were lived in this land.
The Old Temple South of the Graveyard
South of the communal graveyard, there’s an old temple. It’s completely run-down now, but they say people from around here used to offer their prayers there long ago.
The Clinic Lost to the Snow
There used to be a clinic deep in the western mountains. But lately, the snowfall’s grown heavier, and the whole area’s buried in snow. No one goes there anymore—it’s practically a ruin now.
People Living in the Cold West
To the west, there are people said to be living while enduring the cold. Surviving in such a harsh land… that takes real grit.
Get Out of This City
Don’t come any closer. I’ve heard you’ve committed some serious misdeeds. Get out of this city—now. The Holy Knights will deal with the likes of you soon enough!
Footworker Village
The Walker’s Pint
The Walker’s Pint Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 10,000 | 2 hours | 5 |
| 3 | 12,000 | 4 hours | 10 |
| 4 | 14,000 | 6 hours | 15 |
| 5 | 16,000 | 8 hours | 20 |
| 6 | 18,000 | 10 hours | 25 |
| 7 | 20,000 | 12 hours | 30 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Foot Worker | Male | Thief | 51 | 53 | 55 | 58 | 1~17 |
| Foot Worker | Female | Ranger | 51 | 53 | 55 | 58 | 1~17 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Foot Worker | Male | Thief | 10 | 12 | 13 | 15 | 1~17 |
| Foot Worker | Female | Ranger | 13 | 15 | 16 | 18 | 1~17 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Foot Worker | Male | Thief | 0 | 0 | 0 | 0 | Not allocatable |
| Foot Worker | Female | Ranger | 0 | 0 | 0 | 0 | Not allocatable |
Ability Characteristics
Lightguard Outfitter
Lightguard Outfitter Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 32,000 | 15 hours | 5 |
| 3 | 34,000 | 16 hours | 10 |
| 4 | 36,000 | 17 hours | 15 |
| 5 | 38,000 | 18 hours | 20 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 19 | Battleform Garb | Clothes | 33 - 39 | 2 | 6000 | Other attributes
|
| 4 | 18 | Tempered Garb | Clothes | 31 - 37 | 2 | 5415 | Other attributes
|
| 3 | 17 | Surehand Garb | Clothes | 29 - 35 | 2 | 4860 | Other attributes
|
| 2 | 16 | Refined Garb | Clothes | 27 - 33 | 2 | 4335 | Other attributes
|
| 1 | 15 | Supreme Tunic | Clothes | 25 - 31 | 2 | 3840 | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 19 | Battleform Charm | Amulet | 19 | 1 | 6000 | Other attributes
|
| 4 | 18 | Tempered Charm | Amulet | 18 | 1 | 5415 | Other attributes
|
| 3 | 17 | Surehand Charm | Amulet | 17 | 1 | 4860 | Other attributes
|
| 2 | 16 | Honed Charm | Amulet | 16 | 1 | 4335 | Other attributes
|
| 1 | 15 | Supreme Charm | Amulet | 15 | 1 | 3840 | Other attributes
|
Lightstep Weaponry
Lightstep Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 32,000 | 15 hours | 5 |
| 3 | 34,000 | 16 hours | 10 |
| 4 | 36,000 | 17 hours | 15 |
| 5 | 38,000 | 18 hours | 20 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 19 | Battleform Bow | Bow | 36 - 61 | 12 | 7800 | Other attributes
|
| 5 | 19 | Battleform Wand | Staff | 35 - 60 | 2 | 6000 | Other attributes
|
| 5 | 19 | Battleform Dagger | Dagger | 36 - 59 | 9 | 6000 | Other attributes
|
| 4 | 18 | Tempered Bow | Bow | 34 - 58 | 12 | 7039 | Other attributes
|
| 4 | 18 | Tempered Wand | Staff | 33 - 57 | 2 | 5415 | Other attributes
|
| 4 | 18 | Tempered Dagger | Dagger | 34 - 56 | 9 | 5415 | Other attributes
|
| 3 | 17 | Surehand Bow | Bow | 32 - 55 | 11 | 6318 | Other attributes
|
| 3 | 17 | Surehand Wand | Staff | 31 - 54 | 2 | 4860 | Other attributes
|
| 3 | 17 | Surehand Dagger | Dagger | 32 - 53 | 8 | 4860 | Other attributes
|
| 2 | 16 | Honed Bow | Bow | 30 - 52 | 11 | 5635 | Other attributes
|
| 2 | 16 | Honed Wand | Staff | 29 - 51 | 2 | 4335 | Other attributes
|
| 2 | 16 | Honed Dagger | Dagger | 30 - 50 | 8 | 4335 | Other attributes
|
| 1 | 15 | Supreme Bow | Bow | 28 - 49 | 10 | 4992 | Other attributes
|
| 1 | 15 | Supreme Staff | Staff | 27 - 48 | 2 | 3840 | Other attributes
|
| 1 | 15 | Supreme Dagger | Dagger | 28 - 47 | 7 | 3840 | Other attributes
|
Bar information (12 entries)
A Rare Visitor
Well now, it’s rare to see a human all the way out here. Don’t tell me… you actually walked through all that snow?
The Way of the Footwalkers
We Footwalkers can handle a bow no matter what job we take. Even if one of us becomes a thief, the bow’s power doesn’t get cut in half. We may be small, but our skill certainly isn’t.
We Don’t Need Magic
Magic? There’s no way something like that exists in nature. We’re quick, and we excel at exploration. That’s why we don’t need magic at all.
The Footwalkers’ Playground
That hill you see to the east? That’s our playground. We’ve been running all over it since we were kids—learned every bit of the land there.
The Wasteland Where Our Ancestors Rest
In the wasteland near here, there are graves where our Footwalker ancestors rest. That’s why it’s not a place you approach lightly or treat as a game.
The Hill and the Marsh
There’s a marsh on the hill to the south. We don’t really go there much… but we do sometimes visit the nearby hill just to enjoy the view.
Do I Look That Old to You?
Believe it or not, I’m quite old, even if I don’t look it. Humans can never tell, can they? My strength hasn’t faded yet, and I’m looking forward to exploring the ruins in the northwestern desert.
The Forest Clinic Long Ago
Long ago, they say there was someone running a clinic in the northern forest. There’s no trace of it now, but I hear many lives were saved back then.
The Forest Where Plants Move
In the forest to the west, there are all kinds of plants growing… and they say some of them actually move. You’ve gotta admit, that’s pretty intriguing, right?
The Hall of Walking Shadows
To the northeast, there’s a place called the Hall of Walking Shadows. It’s where we Footwalkers train in the basics—footwork, archery, all of it. That’s where everything begins for us.
The Hidden Mountain Pass
I’ve been hearing a lot about you lately. So I’ll let you in on a little secret. There’s a path to the southwest that lets you cross the mountains. …but monsters have been showing up more often these days. Hardly anyone makes it through anymore.
Even the Holy Dominion Is Looking for You
I’ve heard about your reputation. Seems even the folks from the Holy Dominion are searching for you—they want to meet you, it seems. You’ve become quite important, haven’t you?
Leiza Village
The Bordercross Chalice
The Bordercross Chalice Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (5 entries)
The Road to Seraphios
If you’ve come this far, you’re heading to Seraphios—the city of the Holy Dominion, right? It’s to the northwest. The road’s a bit long, but if you don’t lose your way, you should make it.
The Pilgrims’ Woodland
There’s a woodland near here called the Pilgrims’ Grove. Travelers and merchants stop by as they make their way to Seraphios—some to pray for safe passage, others just to rest their packs. It’s been a common route for ages.
The Cave Near the Checkpoint
There’s a cave near the checkpoint, but no one goes near it. There’s no reason to, and no one wants to find one.
The Hole in the Sands
Out east—in the desert, or maybe it’s more like sand dunes—there’s a spot where a hole gapes wide open. No one knows what lies inside.
The Floating Island of Shadow
To the south, there’s an island floating up in the sky. They say the land beneath it is always shrouded in shadow… no matter how the sun moves, that darkness never fades.
Frostdraw Village
The Hearthbound Inn
The Hearthbound Inn Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (2 entries)
Those Who Live Beyond the Snowfields
They say there’s a race living beyond these snowfields. But hardly anyone ever crosses them—the cold and the paths are simply too unforgiving.
The Fate of the Lost Training Ground
They say there was once a training ground where many lost their lives. Because of that, a graveyard was built nearby to lay them to rest. That training ground, you ask? …It must have been gone for a very long time by now.
MAP5
Crossridge Waystation
The Border Lantern
The Border Lantern Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (11 entries)
The Changing Pass Village
This village used to be a gathering place for travelers crossing the pass. But lately, monsters have been on the rise… and fewer and fewer people come through now.
The Northern and Southern Routes
There are two ways to reach this village—the northern route and the southern route. The northern one is terribly cold, so hardly anyone takes it. Most travelers come from the south instead.
The Cave in the Snowfield
Just after you enter the northern snowfield, there’s a cave. They say a yeti has made its home there. Few have seen it, but… its footprints were definitely found in the snow.
About the Nearby Marsh
The marsh nearby? The footing’s terrible—lose focus and you’ll start sinking. Unless you’re light on your feet like us, you won’t cross it easily. And when the fog rolls in, you can’t even tell which way’s which. It might look interesting, but get careless and you’ll regret it.
The Changing Beauty of the Southern Gorge
The gorge to the south is truly a beautiful place. But lately, monsters have been increasing… and it’s getting harder and harder to visit it freely.
The Pyramid Along the Southern Route
If you follow the southern route, you’ll see a beautiful pyramid along the way. But… there’s something unsettling about it. That’s why almost no one dares to step inside.
The Wasteland to the South
Along the southern route, it seems a wasteland stretches even farther to the south. But I’ve never heard of anyone going that far. Seems no one’s ever been there.
The Clinic Beyond the Snowfields
I’ve heard there’s a building like a clinic deep in the forest beyond the northern snowfields. I don’t know if it’s still in use… but I’d really like to see it for myself someday.
The Axe Training Grounds Between Lake and Snowpeak
They say there’s an axe training ground between the northern lake and the snow-covered mountain. Some even claim they heard the sound of wood splitting carried on the wind… though I can’t say if it’s still in use. Still, that area is harsh—cold, and full of beasts. Go there lightly, and you’ll learn that the hard way.
The Rumor of a Snow-White Companion
Up north, they say there was a man living all alone. I heard he found a companion as beautiful as snow… but after that, no one seems to know what happened. I wonder what became of them?
The Stench of Theft and Threats
What were you doing behind the tavern? You didn’t look like you wanted ‘a quick chat.’ It reeked of threats.
Drylake Haven
The Unsunken Chalice
The Unsunken Chalice Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 10,000 | 2 hours | 5 |
| 3 | 20,000 | 4 hours | 10 |
| 4 | 30,000 | 6 hours | 15 |
| 5 | 40,000 | 8 hours | 20 |
| 6 | 50,000 | 10 hours | 25 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 56 | 58 | 61 | 64 | 1~15 |
| Human | Female | Apprentice Mage | 56 | 58 | 60 | 64 | 1~15 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 5 | 6 | 7 | 8 | 1~15 |
| Human | Female | Apprentice Mage | 9 | 10 | 11 | 13 | 1~15 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 0 | 0 | 0 | 0 | Not allocatable |
| Human | Female | Apprentice Mage | 5 | 6 | 7 | 8 | Not allocatable |
Ability Characteristics
Unsunken Shield Armory
Unsunken Shield Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 10 |
| 3 | 44,000 | 1 day | 20 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 3 | 22 | Keystrike Garb | Clothes | 39 - 45 | 2 | 7260 | Other attributes
|
| 2 | 21 | Afterglow Garb | Clothes | 37 - 43 | 2 | 7260 | Other attributes
|
| 1 | 20 | Starbreaker Garb | Clothes | 35 - 41 | 2 | 6615 | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 3 | 22 | Keystrike Charm | Amulet | 22 | 1 | 7935 | Other attributes
|
| 2 | 21 | Afterglow Charm | Amulet | 21 | 1 | 7260 | Other attributes
|
| 1 | 20 | Starbreaker Charm | Amulet | 19 | 1 | 6000 | Other attributes
|
Unsunken Blade Weaponry
Unsunken Blade Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 10 |
| 3 | 44,000 | 1 day | 20 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 3 | 22 | Keystrike Bow | Bow | 42 - 70 | 14 | 10.3K | Other attributes
|
| 3 | 22 | Keystrike Wand | Staff | 41 - 69 | 2 | 7935 | Other attributes
|
| 3 | 22 | Keystrike Dagger | Dagger | 42 - 68 | 11 | 7935 | Other attributes
|
| 2 | 21 | Afterglow Bow | Bow | 40 - 67 | 13 | 8599 | Other attributes
|
| 2 | 21 | Afterglow Wand | Staff | 39 - 66 | 2 | 7260 | Other attributes
|
| 2 | 21 | Afterglow Dagger | Dagger | 40 - 65 | 10 | 7260 | Other attributes
|
| 1 | 20 | Starbreaker Bow | Bow | 38 - 64 | 13 | 8599 | Other attributes
|
| 1 | 20 | Starbreaker Wand | Staff | 37 - 63 | 2 | 6615 | Other attributes
|
| 1 | 20 | Starbreaker Dagger | Dagger | 38 - 62 | 10 | 6615 | Other attributes
|
Bar information (5 entries)
The Forest by the Northeastern Lake
The forest near the lake to the northeast is essential to our lives. Firewood, game—we get it all because that forest stands. If it were ever ruined, this village wouldn’t last.
A Cave Found Beyond the Lake
Out in the wasteland beyond the southern lake, there’s a cave. I found it the other day while I was doing a bit of exploring. The entrance is small, but… it might open up wider inside.
The Great City Lost to the Desert
In the desert beyond the southwestern lake… they say a great city once stood there long ago. They claim it was swallowed by the sands without a trace… but there are rumors that at night, only the shadows of stone rise up again.
You Have No Place Here
Leave. Kids start crying just because you’re here. This isn’t your playground.
Eek… Don’t Come Near!
Eek—don’t come near! I’ve heard nothing but evil rumors about you. Please—don’t look at me!
Listia
Grasswind Tavern
Grasswind Tavern Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 10,000 | 2 hours | 5 |
| 3 | 20,000 | 4 hours | 10 |
| 4 | 30,000 | 6 hours | 15 |
| 5 | 40,000 | 8 hours | 20 |
| 6 | 50,000 | 10 hours | 25 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 58 | 60 | 62 | 66 | 1~15 |
| Human | Female | Apprentice Mage | 57 | 59 | 62 | 65 | 1~15 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 8 | 9 | 10 | 11 | 1~15 |
| Human | Female | Apprentice Mage | 10 | 12 | 13 | 15 | 1~15 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Human | Male | Adventurer | 1 | 2 | 2 | 3 | Not allocatable |
| Human | Female | Apprentice Mage | 6 | 7 | 8 | 10 | Not allocatable |
Ability Characteristics
Grasswind Armory
Grasswind Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 10 |
| 3 | 44,000 | 1 day | 20 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 3 | 22 | Keystrike Helmet | Helmet | 5 - 23 | 25 | 9522 | Other attributes
|
| 3 | 22 | Keystrike Shield | Shield | 6 - 24 | 26 | 10.3K | Other attributes
|
| 3 | 22 | Keystrike Armor | Armor | 44 - 47 | 27 | 11.9K | Other attributes
|
| 2 | 21 | Afterglow Helmet | Helmet | 5 - 22 | 24 | 8712 | Other attributes
|
| 2 | 21 | Afterglow Shield | Shield | 6 - 23 | 25 | 8599 | Other attributes
|
| 2 | 21 | Afterglow Armor | Armor | 42 - 45 | 26 | 10.8K | Other attributes
|
| 1 | 20 | Starbreaker Helmet | Helmet | 5 - 21 | 23 | 7938 | Other attributes
|
| 1 | 20 | Starbreaker Shield | Shield | 6 - 22 | 24 | 7800 | Other attributes
|
| 1 | 20 | Starbreaker Armor | Armor | 40 - 43 | 25 | 9922 | Other attributes
|
Grasswind Weaponry
Grasswind Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 10 |
| 3 | 44,000 | 1 day | 20 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 3 | 22 | Keystrike Sword | Sword | 44 - 71 | 25 | 9522 | Other attributes
|
| 3 | 22 | Keystrike Greatsword | Greatsword | 45 - 73 | 29 | 11.9K | Other attributes
|
| 3 | 22 | Keystrike Axe | Axe | 43 - 73 | 27 | 9522 | Other attributes
|
| 3 | 22 | Keystrike spear | Spear | 43 - 70 | 26 | 11.1K | Other attributes
|
| 2 | 21 | Afterglow Sword | Sword | 42 - 68 | 24 | 8712 | Other attributes
|
| 2 | 21 | Afterglow Greatsword | Greatsword | 43 - 70 | 28 | 10.8K | Other attributes
|
| 2 | 21 | Afterglow Axe | Axe | 41 - 70 | 26 | 8712 | Other attributes
|
| 2 | 21 | Afterglow spear | Spear | 41 - 67 | 25 | 9261 | Other attributes
|
| 1 | 20 | Starbreaker Sword | Sword | 40 - 65 | 23 | 7938 | Other attributes
|
| 1 | 20 | Starbreaker Greatsword | Greatsword | 41 - 67 | 27 | 9922 | Other attributes
|
| 1 | 20 | Starbreaker Axe | Axe | 39 - 67 | 25 | 7938 | Other attributes
|
| 1 | 20 | Starbreaker spear | Spear | 39 - 64 | 24 | 9261 | Other attributes
|
Bar information (12 entries)
The Unused Northern Route
There are two routes to reach the border waystation—the northern route and the southern one. But the northern route is so cold and harsh that hardly anyone uses it. …So why does that northern path even exist?
The “Ruins” in the Basin
There’s a basin in the southern hills, and down there you’ll find something that looks like ruins. But honestly, it could just as easily be a bunch of rocks. Might be those scholars are forcing the idea and calling it ‘ruins’ just because they want to.
The Snow Creeping Up from the North
Lately, I feel like the snow-covered lands have been creeping closer from the north with each passing year. At this rate… I can’t help but fear that one day this village might end up buried in snow as well.
The Cave in the Snow
There’s a cave out in the northeastern snow. They say the entrance sometimes gets buried by blizzards, so whether you find it or not depends on luck.
A Shame They Don’t Visit the Graves
In the village to the northwest, there’s a proper graveyard, you know. It’s an important place where the ancestors rest, and yet the young folk these days hardly ever visit the graves. Truly disgraceful, I say.
The Storehouses in the Southwest
Those storehouses in the southwest? There are all sorts of warehouses there used by wealthy folk to keep their goods. Some of them are said to hold things that no one else even knows about.
Distrust of the Holy Knights
Lately, those Holy Knights have started coming around here too. And I’m not the only one who feels this way—the people of this town aren’t too fond of them. Honestly… are they planning to take over this whole area or something?
The Temple Ruins to the Northwest
To the northwest, there are the ruins of an old temple. The walls have crumbled now, and not a single prayer can be heard there anymore… but long ago, the folk of that region used to visit it often.
I Hate the Holy Dominion
Lately, it feels like the Holy Dominion is trying to take over this town. I really can’t stand people like that. And anyone helping them? I hate them just as much.
Those Sought by the Holy Dominion
I heard people from the Holy Dominion are searching around here for those who helped the Holy Knights. For them to come all the way out to a remote place like this… just what kind of thing did those folks do, I wonder?
The Holy Knights’ Rotten Reputation
The Holy Knights have an absolutely terrible reputation, you know. Lately, they’ve been approaching adventurers who’ve fallen from grace, and it looks like they’re plotting something. I can’t shake the feeling that it’s nothing good.
The Road to Valduna Wasteland
So, you want to reach the Valduna Wasteland? Then you’d better stay on the Holy Royal Court’s good side in the Kingdom of Aldios and raise your reputation there to match the one you’ve earned in this village. Sooner or later, they’ll come looking for you themselves.
Basinwood Hidden Village
A Pint in the Shade
A Pint in the Shade Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (7 entries)
Foraging Means Borrowing, Not Taking
Herbs and nuts—we think of them as ‘borrowed.’ Families who take too much always suffer next season. The forest balances its books.
‘Imori’ Wasn’t a Human Name
They say the name ‘Imori’ wasn’t given by humans. The valley’s been calling itself that since long ago. Strange, isn’t it?
The Cellar Is Just Storage… Supposedly
They say the cellar is just storage, but… if you go down late at night, you feel like someone was there before you. Maybe it’s just my imagination.
Across the Eastern River
Across the eastern river, they say water monsters have settled there. And worse… they’re said to be intelligent. A foe that can think and act on purpose… that’s truly frightening.
The Ancestors’ Graveyard and Night Shadows
The graveyard to the northwest is where we honor our ancestors. But at night, zombies are said to wander around… so we only go there during the day.
The Fallen Chapel
Have you seen the chapel near the entrance of the village? They say it fell while protecting this place.
The “Lands” Within the Lake
That big lake to the north looks like nothing but water at first glance, right? But there are several stretches of land in it—like little islands. And they say some folks actually live out there.
MAP6
Fornforge Hamlet
The Hearthforge Tavern
The Hearthforge Tavern Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Flameguard Armory
Flameguard Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 5 |
| 3 | 44,000 | 1 day | 10 |
| 4 | 48,000 | 1 day 12 hours | 15 |
| 5 | 52,000 | 2 days | 20 |
| 6 | 54,000 | 2 days 12 hours | 25 |
| 7 | 56,000 | 3 days | 30 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 29 | Fangking Helmet | Helmet | 7 - 30 | 32 | 16.2K | Other attributes
|
| 7 | 29 | Fangking Garb | Clothes | 53 - 59 | 2 | 13.5K | Other attributes
|
| 7 | 29 | Fangking Shield | Shield | 8 - 31 | 33 | 16.3K | Other attributes
|
| 7 | 29 | Fangking Armor | Armor | 58 - 61 | 34 | 20.2K | Other attributes
|
| 6 | 28 | Steelcore Helmet | Helmet | 7 - 29 | 31 | 15.1K | Other attributes
|
| 6 | 28 | Steelcore Garb | Clothes | 51 - 57 | 2 | 12.6K | Other attributes
|
| 6 | 28 | Steelcore Shield | Shield | 8 - 30 | 32 | 16.3K | Other attributes
|
| 6 | 28 | Steelcore Armor | Armor | 56 - 59 | 33 | 18.9K | Other attributes
|
| 5 | 27 | Ceramsteel Helmet | Helmet | 6 - 28 | 30 | 14.1K | Other attributes
|
| 5 | 27 | Ceramsteel Garb | Clothes | 49 - 55 | 2 | 11.7K | Other attributes
|
| 5 | 27 | Ceramsteel Shield | Shield | 7 - 29 | 31 | 15.2K | Other attributes
|
| 5 | 27 | Ceramsteel Armor | Armor | 54 - 57 | 32 | 17.6K | Other attributes
|
| 4 | 26 | Blackceramic Helmet | Helmet | 6 - 27 | 29 | 13.1K | Other attributes
|
| 4 | 26 | Blackceramic Garb | Clothes | 47 - 53 | 2 | 10.9K | Other attributes
|
| 4 | 26 | Blackceramic Shield | Shield | 7 - 28 | 30 | 14.2K | Other attributes
|
| 4 | 26 | Blackceramic Armor | Armor | 52 - 55 | 31 | 16.4K | Other attributes
|
| 3 | 25 | Basalt Helmet | Helmet | 6 - 26 | 28 | 12.1K | Other attributes
|
| 3 | 25 | Basalt Garb | Clothes | 45 - 51 | 2 | 10.1K | Other attributes
|
| 3 | 25 | Basalt Shield | Shield | 7 - 27 | 29 | 13.1K | Other attributes
|
| 3 | 25 | Basalt Armor | Armor | 50 - 53 | 30 | 15.2K | Other attributes
|
| 2 | 24 | Calcite Helmet | Helmet | 6 - 25 | 27 | 11.2K | Other attributes
|
| 2 | 24 | Calcite Garb | Clothes | 43 - 49 | 2 | 9375 | Other attributes
|
| 2 | 24 | Calcite Shield | Shield | 7 - 26 | 28 | 12.1K | Other attributes
|
| 2 | 24 | Calcite Armor | Armor | 48 - 51 | 29 | 14.0K | Other attributes
|
| 1 | 23 | Quartz Helmet | Helmet | 5 - 24 | 26 | 10.3K | Other attributes
|
| 1 | 23 | Quartz Garb | Clothes | 41 - 47 | 2 | 8640 | Other attributes
|
| 1 | 23 | Quartz Shield | Shield | 6 - 25 | 27 | 10.3K | Other attributes
|
| 1 | 23 | Quartz Armor | Armor | 46 - 49 | 28 | 12.9K | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 29 | Fangking Charm | Amulet | 29 | 1 | 13.5K | Other attributes
|
| 6 | 28 | Steelcore Charm | Amulet | 28 | 1 | 12.6K | Other attributes
|
| 5 | 27 | Ceramsteel Charm | Amulet | 27 | 1 | 11.7K | Other attributes
|
| 4 | 26 | Blackceramic Charm | Amulet | 26 | 1 | 10.9K | Other attributes
|
| 3 | 25 | Basalt Charm | Amulet | 25 | 1 | 10.1K | Other attributes
|
| 2 | 24 | Calcite Charm | Amulet | 24 | 1 | 9375 | Other attributes
|
| 1 | 23 | Quartz Charm | Amulet | 23 | 1 | 8640 | Other attributes
|
Sparkstrike Weaponry
Sparkstrike Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 5 |
| 3 | 44,000 | 1 day | 10 |
| 4 | 48,000 | 1 day 12 hours | 15 |
| 5 | 52,000 | 2 days | 20 |
| 6 | 54,000 | 2 days 12 hours | 25 |
| 7 | 56,000 | 3 days | 30 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 7 | 29 | Fangking Sword | Sword | 58 - 92 | 32 | 15.1K | Other attributes
|
| 7 | 29 | Fangking Greatsword | Greatsword | 59 - 94 | 36 | 20.2K | Other attributes
|
| 7 | 29 | Fangking Bow | Bow | 56 - 91 | 17 | 17.5K | Other attributes
|
| 7 | 29 | Fangking Axe | Axe | 57 - 94 | 34 | 16.2K | Other attributes
|
| 7 | 29 | Fangking Wand | Staff | 55 - 90 | 2 | 13.5K | Other attributes
|
| 7 | 29 | Fangking spear | Spear | 57 - 91 | 33 | 18.9K | Other attributes
|
| 7 | 29 | Fangking Dagger | Dagger | 56 - 89 | 14 | 13.5K | Other attributes
|
| 6 | 28 | Steelcore Sword | Sword | 56 - 89 | 31 | 15.1K | Other attributes
|
| 6 | 28 | Steelcore Greatsword | Greatsword | 57 - 91 | 35 | 18.9K | Other attributes
|
| 6 | 28 | Steelcore Bow | Bow | 54 - 88 | 17 | 16.3K | Other attributes
|
| 6 | 28 | Steelcore Axe | Axe | 55 - 91 | 33 | 15.1K | Other attributes
|
| 6 | 28 | Steelcore Wand | Staff | 53 - 87 | 2 | 12.6K | Other attributes
|
| 6 | 28 | Steelcore spear | Spear | 55 - 88 | 32 | 16.4K | Other attributes
|
| 6 | 28 | Steelcore Dagger | Dagger | 54 - 86 | 14 | 12.6K | Other attributes
|
| 5 | 27 | Ceramsteel Sword | Sword | 54 - 86 | 30 | 14.1K | Other attributes
|
| 5 | 27 | Ceramsteel Greatsword | Greatsword | 55 - 88 | 34 | 17.6K | Other attributes
|
| 5 | 27 | Ceramsteel Bow | Bow | 52 - 85 | 16 | 15.2K | Other attributes
|
| 5 | 27 | Ceramsteel Axe | Axe | 53 - 88 | 32 | 14.1K | Other attributes
|
| 5 | 27 | Ceramsteel Wand | Staff | 51 - 84 | 2 | 11.7K | Other attributes
|
| 5 | 27 | Ceramsteel spear | Spear | 53 - 85 | 31 | 16.4K | Other attributes
|
| 5 | 27 | Ceramsteel Dagger | Dagger | 52 - 83 | 13 | 11.7K | Other attributes
|
| 4 | 26 | Blackceramic Sword | Sword | 52 - 83 | 29 | 13.1K | Other attributes
|
| 4 | 26 | Blackceramic Greatsword | Greatsword | 53 - 85 | 33 | 16.4K | Other attributes
|
| 4 | 26 | Blackceramic Bow | Bow | 50 - 82 | 16 | 14.2K | Other attributes
|
| 4 | 26 | Blackceramic Axe | Axe | 51 - 85 | 31 | 13.1K | Other attributes
|
| 4 | 26 | Blackceramic Wand | Staff | 49 - 81 | 2 | 10.1K | Other attributes
|
| 4 | 26 | Blackceramic spear | Spear | 51 - 82 | 30 | 15.3K | Other attributes
|
| 4 | 26 | Blackceramic Dagger | Dagger | 50 - 80 | 13 | 10.9K | Other attributes
|
| 3 | 25 | Basalt Sword | Sword | 50 - 80 | 28 | 12.1K | Other attributes
|
| 3 | 25 | Basalt Greatsword | Greatsword | 51 - 82 | 32 | 15.2K | Other attributes
|
| 3 | 25 | Basalt Bow | Bow | 48 - 79 | 15 | 13.1K | Other attributes
|
| 3 | 25 | Basalt Axe | Axe | 49 - 82 | 30 | 12.1K | Other attributes
|
| 3 | 25 | Basalt Wand | Staff | 47 - 78 | 2 | 10.1K | Other attributes
|
| 3 | 25 | Basalt spear | Spear | 49 - 79 | 29 | 14.1K | Other attributes
|
| 3 | 25 | Basalt Dagger | Dagger | 48 - 77 | 12 | 10.1K | Other attributes
|
| 2 | 24 | Calcite Sword | Sword | 48 - 77 | 27 | 11.2K | Other attributes
|
| 2 | 24 | Calcite Greatsword | Greatsword | 49 - 79 | 31 | 14.0K | Other attributes
|
| 2 | 24 | Calcite Bow | Bow | 46 - 76 | 15 | 12.1K | Other attributes
|
| 2 | 24 | Calcite Axe | Axe | 47 - 79 | 29 | 11.2K | Other attributes
|
| 2 | 24 | Calcite Wand | Staff | 45 - 75 | 2 | 9375 | Other attributes
|
| 2 | 24 | Calcite spear | Spear | 47 - 76 | 28 | 13.1K | Other attributes
|
| 2 | 24 | Calcite Dagger | Dagger | 46 - 74 | 12 | 9375 | Other attributes
|
| 1 | 23 | Quartz Sword | Sword | 46 - 74 | 26 | 10.3K | Other attributes
|
| 1 | 23 | Quartz Greatsword | Greatsword | 47 - 76 | 30 | 12.9K | Other attributes
|
| 1 | 23 | Quartz Bow | Bow | 44 - 73 | 14 | 11.2K | Other attributes
|
| 1 | 23 | Quartz Axe | Axe | 45 - 76 | 28 | 10.3K | Other attributes
|
| 1 | 23 | Quartz Wand | Staff | 43 - 72 | 2 | 8640 | Other attributes
|
| 1 | 23 | Quartz spear | Spear | 45 - 73 | 27 | 12.0K | Other attributes
|
| 1 | 23 | Quartz Dagger | Dagger | 44 - 71 | 11 | 7935 | Other attributes
|
Bar information (10 entries)
The Withered Forest to the West
These lands are nothing but wastelands now. They say there used to be a forest to the west long ago, but it has withered away completely… Time shows mercy to nothing, I suppose.
Welcome to Forn Furnace Village
Welcome to Forn Furnace Village. You must be tired from the journey, aren’t you? Feel free to rest here for a while.
Life Sustained by the Eastern Forest
There’s a path that leads into the forest to the east. Thanks to that forest, this village manages to get by. Gathering wild vegetables, for example—that’s usually our job, the women’s.
Scorpion Beasts Hidden Among the Rocks
In the mountains of the southern wasteland, there are scorpion-like monsters. Unless you’re an experienced climber, you can’t tell them apart from the rocks—and by the time you realize it, they’ve already attacked.
The Withered Grove of the Black Hound
In the eastern wasteland, there’s a withered grove said to be home to a black hound. They say it’s no ordinary beast… and that at night, it drags something like chains as it roams.
Graveyards Scattered Across the Desert
In the desert to the west, countless graveyards are scattered across the land. Why such places exist in such a harsh environment… no one knows anymore.
Trust Earned in Forn Furnace Village
Lately, we’ve been hearing good things about you here in Forn Furnace Village. They say you handle escort work and repair jobs properly. This village may be small, but we trust people who prove themselves. If you see the smoke from our furnaces, stop by again.
A Bad Name in the Furnace Village
Word of you has reached Forn Furnace Village, and not in a good way. They say you’ve been doing nothing but wicked deeds and have ruined your name. This village may be small, but we care deeply about trust. We can lend you the heat of our furnaces, but we won’t entrust work to those we cannot believe in.
Fitting In at the Forge Village
You lot are becoming pretty well known around this village. These days, you hardly hear anyone speaking ill of you, whether at the forges or in the tavern.
The Village’s Trust
Even the ones who used to see you as outsiders seem to trust you now. Earning this much respect in Forn Forge Village is no small feat.
Trevan Village
Anchor & Cask
Anchor & Cask Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 40,000 | 12 hours | 5 |
| 3 | 44,000 | 1 day | 10 |
| 4 | 48,000 | 1 day 12 hours | 15 |
| 5 | 52,000 | 2 days | 20 |
| 6 | 54,000 | 2 days 12 hours | 25 |
| 7 | 56,000 | 3 days | 30 |
※As the tavern level increases, the allocation bonus increases.
Recruitable adventurers and approximate attributes
These values are for reference only. They do not guarantee a character’s strength.
Base Stat Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Dwarf | Male | Heavy Axeguard | 61 | 63 | 66 | 69 | 1~17 |
| Dwarf | Female | Adept Cleric | 61 | 63 | 65 | 68 | 1~17 |
Insight Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Dwarf | Male | Heavy Axeguard | 1 | 2 | 2 | 3 | 1~17 |
| Dwarf | Female | Adept Cleric | 8 | 9 | 10 | 12 | 1~17 |
Magic Power Benchmarks by Tavern
| Race | Sex | Starting Job | Low | Typical | High | Exceptional | Allocation Range |
|---|---|---|---|---|---|---|---|
| Dwarf | Male | Heavy Axeguard | 0 | 0 | 0 | 0 | Not allocatable |
| Dwarf | Female | Adept Cleric | 0 | 0 | 0 | 0 | Not allocatable |
Ability Characteristics
Bar information (9 entries)
A Rest Stop Before the Desert
This village may be small, but plenty of people pass through. After all, if you’re going to cross the desert on the way to the Holy Dominion, you need to rest here first.
The Forest Along the Southern Road
If you follow the southern road, you’ll eventually enter a forest. The shade makes it cooler, but it also gets harder to see ahead—so tread carefully.
The Gate Ruins in the Desert
That gate you see as soon as you enter the eastern desert? It’s a famous ruin that even draws sightseers. But monsters and bandits appear there too… so be careful if you decide to go.
Hilljoin Mountain, Herald of Weather
That mountain you can see to the southeast is called Hilljoin Mountain. It looks gentle from afar, but the higher you climb, the steeper and windier it gets. The villagers watch the clouds around it to guess what tomorrow’s weather will bring.
The Distant Ancestral Graves
To the southeast, there are graves where our ancestors rest. But they’re a bit far away… and lately, I haven’t been able to visit. I know I ought to go and pay my respects.
The Bandits’ Cave to the South
The cave to the south is said to be a bandit hideout. If you get too close, losing your belongings will be the least of your worries. Best stay away if you value your skin.
A Good Name Reaches the Harbor
Lately, word of you has reached Trevan. They say you handle escorts and explorations properly—dependable folk, from what I hear. The sea gets rough here, and there’s always cargo to move. Having adventurers we can trust is a real help to everyone at the harbor.
A Bad Name on the Sea Breeze
Lately, bad rumors about you have drifted all the way to Trevan. The harbor workers and warehouse guards are all on edge. This village sees plenty of people and cargo come and go… and no one entrusts valuable goods to someone they can’t trust.
Beyond the Tower
So, you want to go beyond that tower? If you stay on the Holy Royal Court’s good side, they might let you through. You can’t move around freely out there without their permission.
Silne Village
The Hunter’s Rest
The Hunter’s Rest Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (4 entries)
The Blessings of the Lake and Forest
The small lake to the west and the forest nearby… both are essential to our lives. Water and food—we depend on them for everything.
Cave Moss for Healing
There’s a cave out in the wasteland east of the village. I hear one of the village doctors gathers moss from there and uses it for treatment. Who’d have thought moss from a wasteland cave could be medicine?
What Slumbers in the Western Forest
In the forest to the west, there lie marshes and ruins hidden away. It may look calm at first glance, but once you venture deeper, you must not let your guard down… it has long been called a forest that chooses those who enter.
The Strange Marsh by the Mountain
They say there’s a marsh near the mountain to the southwest. But no one knows how something like that formed in such a place. Strange, isn’t it?
Ragnes Village
The Windbreak Inn
The Windbreak Inn Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (5 entries)
A Village Built for Ruin Exploration
This village was built to explore the ruins around here. That’s why there are no grand shops or impressive facilities—only the bare necessities needed to keep things going.
Living Off the Eastern Forest
We get most of what we need from the forest to the east. There are ruins deeper in there too… makes you think something used to be out that way long ago.
Something in the Southwestern Cave
I’ve got a feeling there’s something in that cave to the southwest. No proof, but… the air around it just feels different.
The Ruins at the Foot of the Northern Mountain
There are ruins at the foot of the northern mountain too. I found them while exploring the other day. Might be a place no one’s properly investigated yet.
The Abandoned Riverside Warehouses
Along the river, there are old warehouses that are no longer used. They say the place was once busy with loading and unloading cargo, but now all you hear is the wind.
Seranov Village
Twin-Hearth Bar
Twin-Hearth Bar Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Bar information (2 entries)
The Lake Atop the Great Mountain
At the top of the great mountain to the northeast, there’s a lake. But only a handful of people know how to get there—and even those who do… most of them don’t want to go.
The Great City Beyond the Desert
There’s a large city to the southwest, but you’ve gotta cross the desert to get there. The distance is rough, and securing water’s a pain, so it’s not the kind of place you can casually travel to.
MAP7
Zargant Village
The Signal Fire Inn
The Signal Fire Inn Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Wolf Fang Armory
Wolf Fang Armory Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 45,000 | 12 hours | 5 |
| 3 | 50,000 | 13 hours | 10 |
| 4 | 55,000 | 14 hours | 15 |
| 5 | 60,000 | 15 hours | 20 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 34 | Mountainquake Helmet | Helmet | 8 - 35 | 37 | 22.0K | Other attributes
|
| 5 | 34 | Mountainquake Armor | Armor | 68 - 71 | 39 | 27.5K | Other attributes
|
| 4 | 33 | Hardsteel Helmet | Helmet | 8 - 34 | 36 | 20.8K | Other attributes
|
| 4 | 33 | Hardsteel Armor | Armor | 66 - 69 | 38 | 26.0K | Other attributes
|
| 3 | 32 | Blacksteel Helmet | Helmet | 8 - 33 | 35 | 19.6K | Other attributes
|
| 3 | 32 | Blacksteel Armor | Armor | 64 - 67 | 37 | 24.5K | Other attributes
|
| 2 | 31 | Cleaving Echo Helmet | Helmet | 7 - 32 | 34 | 18.4K | Other attributes
|
| 2 | 31 | Cleaving Echo Armor | Armor | 62 - 65 | 36 | 23.0K | Other attributes
|
| 1 | 30 | Kingcleave Helmet | Helmet | 7 - 31 | 33 | 17.2K | Other attributes
|
| 1 | 30 | Kingcleave Armor | Armor | 60 - 63 | 35 | 21.6K | Other attributes
|
Wolf Fang Weaponry
Wolf Fang Weaponry Architecture
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 45,000 | 12 hours | 5 |
| 3 | 50,000 | 13 hours | 10 |
| 4 | 55,000 | 14 hours | 15 |
| 5 | 60,000 | 15 hours | 20 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 34 | Mountainquake Greatsword | Greatsword | 69 - 109 | 41 | 27.5K | Other attributes
|
| 5 | 34 | Mountainquake Axe | Axe | 67 - 109 | 39 | 22.0K | Other attributes
|
| 4 | 33 | Hardsteel Greatsword | Greatsword | 67 - 106 | 40 | 26.0K | Other attributes
|
| 4 | 33 | Hardsteel Axe | Axe | 65 - 106 | 38 | 20.8K | Other attributes
|
| 3 | 32 | Blacksteel Greatsword | Greatsword | 65 - 103 | 39 | 24.5K | Other attributes
|
| 3 | 32 | Blacksteel Axe | Axe | 63 - 103 | 37 | 19.6K | Other attributes
|
| 2 | 31 | Cleaving Echo Greatsword | Greatsword | 63 - 100 | 38 | 23.0K | Other attributes
|
| 2 | 31 | Cleaving Echo Axe | Axe | 61 - 100 | 36 | 18.4K | Other attributes
|
| 1 | 30 | Kingcleave Greatsword | Greatsword | 61 - 97 | 37 | 21.6K | Other attributes
|
| 1 | 30 | Kingcleave Axe | Axe | 59 - 97 | 35 | 17.2K | Other attributes
|
Bar information (8 entries)
Travelers Over the Mountain
Travelers who smell of coin shouldn’t linger in Zargant. They come in for one drink, and by morning, their wagon’s gone with them.
The Villagers’ Laughter
Be careful when the people here laugh. That isn’t a warm welcome. It’s the sound of them weighing what they can take from you.
The Helpful Guide
Watch out for men outside the village offering to guide you. They act like they know a shortcut, but they may be leading you somewhere easier to rob.
The Road Leading South
They say there used to be a small village down the road to the south. But people whisper it was destroyed by the ones living here. You’d best be careful too—don’t let them think your goods or your life are easy pickings.
The Outsider Drawing Attention
That newcomer’s been getting into trouble with the ruffians a lot lately. I wonder if they’ll be all right… In this village, once they set their eyes on you, things get ugly fast.
The Ruffians’ Approval
You lot are finally starting to prove yourselves. Even the ruffians are saying you’re a capable bunch. Keep this up, and they might start trusting you with bigger jobs.
The Ruffians’ Condition
So, you want the ruffians to accept you? You’ve already proven yourselves, but they won’t acknowledge you unless you go after Mirea. If you really want their approval, you’ll have to pursue her first.
Passing Through the Kaled Road
If you want to make it through the Kaled Road, you’ll need the ruffians’ permission. They seem awfully concerned about what’s going on to the east lately. If you want their permission, why not try exploring that way?
Norgrey Village
The Whitewood Chalice
The Whitewood Chalice Architecture
No upgrades available
You cannot hire Adventurer at this bar.
Cold Steel Armor Shop
Construction of a cold steel armor shop
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 45,000 | 12 hours | 5 |
| 3 | 50,000 | 13 hours | 10 |
| 4 | 55,000 | 14 hours | 15 |
| 5 | 60,000 | 15 hours | 20 |
Protective gear
| Shop Lv | Equip Lv | name | Type | DEF | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 34 | Mountainquake Garb | Clothes | 63 - 69 | 2 | 18.3K | Other attributes
|
| 5 | 34 | Mountainquake Shield | Shield | 9 - 36 | 38 | 23.8K | Other attributes
|
| 4 | 33 | Hardsteel Garb | Clothes | 61 - 67 | 2 | 17.3K | Other attributes
|
| 4 | 33 | Hardsteel Shield | Shield | 9 - 35 | 37 | 22.5K | Other attributes
|
| 3 | 32 | Blacksteel Garb | Clothes | 59 - 65 | 2 | 16.3K | Other attributes
|
| 3 | 32 | Blacksteel Shield | Shield | 9 - 34 | 36 | 21.2K | Other attributes
|
| 2 | 31 | Cleaving Echo Garb | Clothes | 57 - 63 | 2 | 15.3K | Other attributes
|
| 2 | 31 | Cleaving Echo Shield | Shield | 8 - 33 | 35 | 19.9K | Other attributes
|
| 1 | 30 | Kingcleave Garb | Clothes | 55 - 61 | 2 | 14.4K | Other attributes
|
| 1 | 30 | Kingcleave Shield | Shield | 8 - 32 | 34 | 18.7K | Other attributes
|
Amulet
| Shop Lv | Equip Lv | name | Type | Magic Defense | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 34 | Mountainquake Charm | Amulet | 34 | 1 | 18.3K | Other attributes
|
| 4 | 33 | Hardsteel Charm | Amulet | 33 | 1 | 17.3K | Other attributes
|
| 3 | 32 | Blacksteel Charm | Amulet | 32 | 1 | 16.3K | Other attributes
|
| 2 | 31 | Cleaving Echo Charm | Amulet | 31 | 1 | 15.3K | Other attributes
|
| 1 | 30 | Kingcleave Charm | Amulet | 30 | 1 | 14.4K | Other attributes
|
Cold Steel Weapon Shop
Construction of a cold steel weapons shop
| Resulting Lv | Construction Cost (G) | Construction Time | Required reputation |
|---|---|---|---|
| 2 | 45,000 | 12 hours | 5 |
| 3 | 50,000 | 13 hours | 10 |
| 4 | 55,000 | 14 hours | 15 |
| 5 | 60,000 | 15 hours | 20 |
weapon
| Shop Lv | Equip Lv | name | Type | Attack Power | Required STR | Price (G) | detail |
|---|---|---|---|---|---|---|---|
| 5 | 34 | Mountainquake Sword | Sword | 68 - 107 | 37 | 22.0K | Other attributes
|
| 5 | 34 | Mountainquake Bow | Bow | 66 - 106 | 20 | 23.8K | Other attributes
|
| 5 | 34 | Mountainquake Wand | Staff | 65 - 105 | 2 | 18.3K | Other attributes
|
| 5 | 34 | Mountainquake spear | Spear | 67 - 106 | 38 | 25.7K | Other attributes
|
| 5 | 34 | Mountainquake Dagger | Dagger | 66 - 104 | 17 | 18.3K | Other attributes
|
| 4 | 33 | Hardsteel Sword | Sword | 66 - 104 | 36 | 20.8K | Other attributes
|
| 4 | 33 | Hardsteel Bow | Bow | 64 - 103 | 19 | 22.5K | Other attributes
|
| 4 | 33 | Hardsteel Wand | Staff | 63 - 102 | 2 | 17.3K | Other attributes
|
| 4 | 33 | Hardsteel spear | Spear | 65 - 103 | 37 | 24.2K | Other attributes
|
| 4 | 33 | Hardsteel Dagger | Dagger | 64 - 101 | 16 | 17.3K | Other attributes
|
| 3 | 32 | Blacksteel Sword | Sword | 64 - 101 | 35 | 19.6K | Other attributes
|
| 3 | 32 | Blacksteel Bow | Bow | 62 - 100 | 19 | 21.2K | Other attributes
|
| 3 | 32 | Blacksteel Wand | Staff | 61 - 99 | 2 | 16.3K | Other attributes
|
| 3 | 32 | Blacksteel spear | Spear | 63 - 100 | 36 | 22.8K | Other attributes
|
| 3 | 32 | Blacksteel Dagger | Dagger | 62 - 98 | 16 | 16.3K | Other attributes
|
| 2 | 31 | Cleaving Echo Sword | Sword | 62 - 98 | 34 | 18.4K | Other attributes
|
| 2 | 31 | Cleaving Echo Bow | Bow | 60 - 97 | 18 | 19.9K | Other attributes
|
| 2 | 31 | Cleaving Echo Wand | Staff | 59 - 96 | 2 | 15.3K | Other attributes
|
| 2 | 31 | Cleaving Echo spear | Spear | 61 - 97 | 35 | 21.5K | Other attributes
|
| 2 | 31 | Cleaving Echo Dagger | Dagger | 60 - 95 | 15 | 15.3K | Other attributes
|
| 1 | 30 | Kingcleave Sword | Sword | 60 - 95 | 33 | 17.2K | Other attributes
|
| 1 | 30 | Kingcleave Bow | Bow | 58 - 94 | 18 | 18.7K | Other attributes
|
| 1 | 30 | Kingcleave Wand | Staff | 57 - 93 | 2 | 14.4K | Other attributes
|
| 1 | 30 | Kingcleave spear | Spear | 59 - 94 | 34 | 20.1K | Other attributes
|
| 1 | 30 | Kingcleave Dagger | Dagger | 58 - 92 | 15 | 14.4K | Other attributes
|
Bar information (6 entries)
The Snowbound Village Left Behind
This village in the snowfields is where people ended up after the Holy Royal Court abandoned them. They had nowhere left to run from those ruffians but here. So if they look at outsiders coldly… try to understand why.
The Marsh in the Eastern Snowy Woods
If you walk east, you’ll see a snow-covered forest beyond the snowfields. They say there’s a marsh inside those woods that never quite freezes over. …Be careful if you go near it. Places like that keep breathing, even in winter.
The Graveyard at the Southwestern Forest Edge
At the edge of the forest to the southwest, there’s a graveyard where our ancestors rest. It’s hidden away among the snow and trees, but to the villagers, it’s a precious place. …Please don’t go trampling through it without good reason.
The Old Temple to the Northwest
They say there’s a temple to the northwest where wandering clerics used to stop by. Long ago, its lights never went out, but lately, no one tends to it anymore. …A place of prayer, once abandoned by people, tends to invite other things in.
Suspicion Spreading Through the Snow
Rumors about you are spreading through the snowbound village. People are saying you might be trying to sell our village out to the ruffians. …If that isn’t true, you’d better clear up the misunderstanding soon.
The Strange Female Thief
I saw a strange female thief near the village. She was wandering around alone in this freezing cold… I just hope she isn’t planning something.