Job List
Jobs unlocked in MAP1–MAP7.
| Job | Description | Dagger | Sword | Greatsword | Axe | Bow | Spear | Staff | Clothes | Armor | Shield | Helmet | Amulet |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Apprentice Warrior | An introductory warrior-type class that can equip swords, armor, and shields. Only slightly more capable than an Adventurer at first, but grows into a dependable frontliner with time. As a main class, it increases physical attack and dexterity, making attacks more accurate. As a learned class, it provides a small boost to physical attack, but its overall benefits are modest. True to its name, it offers no increase in defense, so caution is advised. | - | ◯ | - | - | - | - | - | - | ◯ | ◯ | - | - |
| Apprentice Hunter | An entry-level class in the hunter line, skilled with bows. Specializing in ranged attacks, Apprentice Hunters strike enemies safely from a distance with consistent damage. Though still in training, they demonstrate solid performance with bows, balancing accuracy and power. As a main class, they gain increased dexterity and attack power, while as a sub class, their bow damage receives a slight boost. Not suited for frontline combat, but excellent for sustained support from the rear. | - | - | - | - | ◯ | - | - | ◯ | - | - | - | ◯ |
| Apprentice Axe Fighter | An entry-level warrior class specializing in offense, wielding heavy axes. Delivers powerful strikes that can break through even armored enemies, but suffers from low defense and high vulnerability. As a main class, it greatly boosts attack power and slightly improves defense. However, when used as a sub class, only a small increase in attack power is granted, with no bonus to defense. A high-risk, high-reward frontliner requiring careful tactics. | - | - | - | ◯ | - | - | - | - | ◯ | - | ◯ | - |
| Apprentice Lancer | An entry-level warrior class learning the fundamentals of spear combat. Takes advantage of reach to attack from the back row without stepping into danger. As a main class, it increases physical attack and accuracy; as a sub class, it provides a small boost to attack power. Unable to equip shields, but designed to focus entirely on offense. Best used to strike safely from behind while avoiding heavy armor and direct hits. | - | - | - | - | - | ◯ | - | ◯ | - | - | - | ◯ |
| Apprentice Cleric | An entry-level support class that learns healing magic. Capable of restoring allies’ health, with healing power increasing as magical power grows. As a main class, it grants a significant boost to MP, along with minor increases to magic power and magic defense. Even when used as a sub class, learned healing spells remain usable, and MP and magic power receive small residual boosts. Not suited for frontline combat, but plays a vital role in keeping allies alive from the rear. | - | - | - | - | - | ◯ | ◯ | ◯ | - | - | - | ◯ |
| Apprentice Mage | An entry-level magic class that learns basic offensive spells. Capable of casting elemental attacks such as fire, lightning, and ice, allowing safe ranged combat. As a main class, it greatly boosts MP, and also increases magic power and magic defense. Even when used as a sub class, learned offensive spells remain usable, and MP and magic power receive slight residual boosts. Though physically fragile, it can shift the tide of battle with powerful ranged magic. | - | - | - | - | - | - | ◯ | ◯ | - | - | - | ◯ |
| Apprentice Greatblade | An entry-level frontline class training in the use of greatswords. Its attacks are slow due to the weapon’s weight, but each blow deals tremendous damage to enemies. As a main class, it greatly increases physical attack and slightly improves accuracy. As a sub class, it offers a small attack boost, but provides no benefits to defense or evasion. Though difficult to master, it holds the potential to shift the tide of battle with overwhelming strikes. | - | - | ◯ | - | - | - | - | - | ◯ | - | ◯ | - |
| Veteran Fighter | A mid-tier warrior class hardened by real battle experience. Well-versed in heavy armor, swordplay, and shield tactics, offering excellent balance between offense and defense. As a main class, it increases both physical attack and defense; as a sub class, smaller boosts are retained. Compared to Apprentice Fighters, it boasts greater durability, capable of withstanding enemy assaults. An all-round frontline fighter who supports allies while holding the line. | - | ◯ | - | - | - | - | - | - | ◯ | ◯ | - | - |
| Adept Mage | A mid-tier magic class that has mastered advanced offensive spells. Excels at unleashing wide-area elemental magic—such as fire, ice, or lightning—to strike multiple enemies at once. As a main class, it significantly increases MP and magic power, and also boosts magic defense. As a sub class, previously learned offensive spells remain usable, and minor boosts to MP and magic power are retained. | - | - | - | - | - | - | ◯ | ◯ | - | - | - | ◯ |
| Adept Hunter | A mid-tier ranged class that has refined its bow techniques. Skilled at striking moving or airborne targets with precision, offering stable long-range support. As a main class, it greatly boosts accuracy and dexterity, and enhances ranged attack power. As a sub class, it still provides slight increases to bow damage and accuracy. A seasoned archer who controls the battlefield through quick decisions and smart positioning. | - | - | - | - | ◯ | - | - | ◯ | - | - | - | ◯ |
| Breaker | A mid-tier offensive class that wields heavy axes to crush enemy armor and defenses. Though slow, each strike delivers devastating power, especially effective against heavily armored foes. A bold frontline attacker who proves that brute strength is a tactic in itself. | - | - | - | ◯ | - | - | - | - | ◯ | - | ◯ | - |
| Adept Cleric | A mid-tier cleric class that has honed its healing abilities. Specialized in restoring HP, and with sufficient growth, can eventually heal multiple allies at once. It does not offer cures for status ailments—its sole focus is preserving life through recovery magic. As a main class, it greatly increases MP and magic power, along with improved magic defense. Even as a sub class, learned healing spells remain usable, and minor boosts to MP and magic power are retained. A dedicated backline supporter who sustains the party with pure restorative power. | - | - | - | - | - | ◯ | ◯ | ◯ | - | - | - | ◯ |
| Swordsman | A mid-tier warrior class that has refined the art of swordsmanship. Balanced in offense and defense, Swordsmen perform reliably both alone and within a group. A dependable melee fighter combining ease of use with solid combat fundamentals. | - | ◯ | - | - | - | - | - | - | ◯ | ◯ | - | - |
| Lancer | A disciplined spearfighter who commands the battlefield with refined technique. Their extended reach and precise thrusts keep enemies at bay and stabilize the front line. | - | - | - | - | - | ◯ | - | - | ◯ | - | ◯ | ◯ |
| Skirmisher | A mid-tier ranged class that has refined its bow techniques. Skilled at striking moving or airborne targets with precision, offering stable long-range support. As a main class, it greatly boosts accuracy and dexterity, and enhances ranged attack power. As a sub class, it still provides slight increases to bow damage and accuracy. A seasoned archer who controls the battlefield through quick decisions and smart positioning. | - | - | - | - | ◯ | - | - | ◯ | - | - | - | ◯ |
| Greatsworder | A heavy warrior class that wields massive greatswords with mastery. Each swing delivers overwhelming power, capable of striking down multiple foes at once. Though lacking in speed, their wide reach and sheer presence dominate the front lines. Every blow shakes the battlefield like thunder. | - | - | ◯ | - | - | - | - | - | ◯ | - | ◯ | - |
| Bladebreaker | A heavy warrior who wields both swords and axes to dominate the front lines. Combining the sharpness of blades with the impact of blunt force, Bladebreakers excel at breaking through enemy shields and armor. Their strikes are slow but devastating, capable of shifting the tide of battle with a single blow. Fearless and forceful, they turn even the weight of their weapons into power. | - | ◯ | - | ◯ | - | - | - | - | ◯ | - | ◯ | - |
| Elementalist | A wielder of elemental magic who forms temporary pacts with spirits of fire, water, wind, and earth. They call upon these spirits to cast offensive spells that burn, freeze, or shatter their foes, or to heal allies through the gentle powers of wind and water. Though not as destructive as a pure mage, they provide excellent versatility and stability to any party. Deeply attuned to the natural world, they are sensitive to the presence of spirits. | - | - | - | - | ◯ | - | ◯ | ◯ | - | - | - | ◯ |
| Guard | A defense-focused warrior class responsible for guarding gates, roads, and noble estates. Uses a sword and shield to create a stable frontline presence, drawing enemy attention and protecting allies. A dependable protector who stands at the front lines and ensures the survival of the party. | - | ◯ | - | - | - | - | - | - | ◯ | ◯ | ◯ | - |
| Arcane Archer | A back-row hybrid class capable of both archery and spellcasting. It uses the bow as straightforward ranged weaponry, while magic serves as a separate option for dealing damage, allowing flexible responses to different foes and situations. It cannot imbue arrows with magic or perform “enchanted shots,” but excels by combining reliable bow fire with the versatility of spells. Not suited for close combat—positioning and decision-making define its effectiveness. | - | - | - | - | ◯ | - | - | ◯ | - | - | - | ◯ |
| Tactician Soldier | A weapon-savvy frontline fighter who switches between spears and greatswords depending on the situation. Skilled at keeping enemies at bay with thrusts and breaking through with sweeping strikes, they excel in battlefield awareness and decision-making. Rather than relying on brute strength, they adapt to each encounter by reading enemy patterns and exploiting weapon traits. Their calm, calculated presence brings stability to the front line. | - | - | ◯ | - | - | ◯ | - | - | ◯ | - | ◯ | ◯ |
| Veiled Fang | A silent assassin skilled in both daggers and bows. Excels in stealth maneuvers and supporting allies with swift, precise attacks from the shadows. | ◯ | - | - | - | ◯ | - | - | ◯ | - | ◯ | - | ◯ |
| Armsman | A versatile combat class that can equip armor, shields, and most frontline weapons such as swords, spears, axes, and greatswords. It cannot use light or ranged weapons like daggers and bows, but excels with equipment suited for direct combat. Able to switch weapons depending on the enemy or situation, it performs reliably on the front line. Though not highly specialized, it is a practical warrior that adapts to battle through a wide range of gear. | - | ◯ | ◯ | ◯ | - | ◯ | - | - | ◯ | ◯ | - | - |
| Blademaster | A frontline combat class devoted entirely to offense, capable of wielding daggers, swords, and greatswords. By understanding the reach, weight, and handling of each weapon, it can deliver everything from rapid flurries to crushing heavy blows depending on the situation. It is not suited for defense or support, but in exchange it excels in pure destructive power and specializes in finishing off enemies. A relentless warrior class built for those who seek both speed and force in battle. | ◯ | ◯ | ◯ | - | - | - | - | - | ◯ | - | ◯ | - |
| Holy Lancer | A hybrid class that combines healing magic with spear combat, offering both support and battlefield control. Using the spear’s long reach, it can strike enemies from the back row while restoring wounded allies with healing magic. It is not as specialized in recovery as a pure cleric, but its strength lies in being able to fight and support at the same time. A balanced and dependable class that handles both offense and support. | - | - | - | - | - | ◯ | - | ◯ | - | - | ◯ | ◯ |
| Heavy Axeguard | A defensive warrior who protects allies on the front line with axes and heavy armor. Rather than relying on a great shield, they endure attacks through the toughness of their armor and their sturdy build, stopping enemy advances head-on. They can equip shields, but because their fighting style centers on axes, they can only make use of half of a shield’s defensive power. Not flashy in damage, but a tank-leaning fighter who supports the battle by standing firm and refusing to fall. | - | - | - | ◯ | - | - | - | - | ◯ | ◯ | ◯ | - |
| Spellblade | A specialized combat class skilled with daggers and empowered by magic. All dagger attacks made by this class are treated as magical attacks. With nimble movement, they close in on enemies and strike with magic-infused blades, even against foes resistant to ordinary weapons. Though not highly defensive, they are technical attackers who combine dagger speed with the properties of magic damage. | ◯ | - | - | - | - | - | - | ◯ | - | ◯ | - | ◯ |
| Dark Mage | A spellcasting class that wields dark magic, driving enemies into ruin through curses and shadowy power. Unlike ordinary offensive magic, it specializes in unsettling spells that erode an enemy’s vitality and spirit. It can unleash powerful dark spells with high magic power, but its dangerous arts leave it fragile on defense. A sinister magical attacker that weakens foes while turning the tide of battle. | - | - | - | - | - | - | ◯ | ◯ | - | - | - | ◯ |
| wind stringer | The Windstring Archer (Fūgenshi) is a combat class that has mastered an archery style only elves can learn. Moving as swiftly as the wind, they loose arrow after arrow, raining several arrows on an enemy in the briefest opening. While in this class, there is a chance for the number of bow attacks to increase. The higher the proficiency, the greater that chance. This elven secret art, passed down over many years, is not easy for humans to imitate. | - | - | - | - | ◯ | - | - | ◯ | - | - | - | ◯ |
| Pilgrim Priest | A devoted priest who has traveled from place to place, helping others while deepening their faith and healing arts. Skilled in restorative magic, they can support wounded allies throughout long and arduous journeys. Though they do not wield spectacular miracles or powerful offensive spells, their dependable healing and broad knowledge make them invaluable companions. Their experiences across many lands allow them to remain calm and reliable even in difficult situations. | - | - | - | - | - | ◯ | ◯ | ◯ | - | - | - | ◯ |
| Magical Soldier | The Arcane Soldier is a combat class that can use weapons and armor while also wielding offensive magic. Its magic power is lower than that of a pure mage, but the ability to wear armor makes it less likely to fall when struck by an enemy. It excels at switching between weapon attacks and magic, allowing it to fight for a long time while conserving MP. A practical magic warrior, it can adapt its fighting style to the situation instead of relying on magic alone. | - | ◯ | - | - | - | ◯ | - | ◯ | - | ◯ | ◯ | ◯ |
| Headsman | A brutal combat class that wields heavy axes or greatswords to overpower enemies with raw force. It excels at striking weakened foes or enemies whose defenses have been broken, delivering devastating blows. Though slow in movement, each hit can leave deep wounds and cast a powerful sense of intimidation over the battlefield. A blood-soaked attacker feared even among hardened ruffians. | - | - | ◯ | ◯ | - | - | - | - | ◯ | - | ◯ | ◯ |
| Ranger | A scouting class that wields a bow and lives in harmony with nature. With exceptional insight, Rangers excel at ranged support in combat. They are skilled at reading terrain and sensing natural dangers—such as rockslides or hidden traps—helping the party avoid disasters. As a main class, they gain increased accuracy and agility, while their trap detection ability remains effective even as a sub class. A dependable guide who turns nature’s wisdom into strength. | - | - | - | - | ◯ | - | - | ◯ | - | - | - | ◯ |
| Thief | A light-footed combat class skilled in agility and insight, equipped with daggers and light armor. Thieves excel at striking from behind and evading enemy attacks with swift movements. They can detect and disarm artificial traps—such as hidden pitfalls or poisoned treasure chests. As a main class, they gain increased agility and dexterity, improving their chances of successfully disarming traps. As a sub class, some trap-sensing abilities remain active, though with reduced success rates. They can equip bows as well, but lack proper training—bow damage is halved. | ◯ | - | - | - | ◯ | - | - | ◯ | - | ◯ | - | - |
| Sage | A class with extensive knowledge of monsters. During battle, it can identify the enemy’s name and traits, allowing the party to gain an advantage. Holds knowledge of monsters up to the same level as the job level, though the accuracy depends on the individual’s own memory and skill. The identification ability remains even when switching to another job. This is a special class, and leveling it up does not increase the experience required for other jobs. | ◯ | ◯ | - | - | ◯ | ◯ | ◯ | ◯ | - | - | - | ◯ |
| Adventurer | A foundational entry-level class for all others. Adventurers can equip any type of weapon or armor, offering great flexibility for a variety of strategies. When set as the main class, it increases defense and improves survivability. However, as a sub class, it provides no stat bonuses, serving purely as a base for future growth. This job is special: raising its level does not increase the experience required for other jobs. | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ |