Job List

Jobs unlocked in MAP1–MAP7.

JobDescriptionDaggerSwordGreatswordAxeBowSpearStaffClothesArmorShieldHelmetAmulet
Apprentice WarriorAn entry-level warrior class that can Equipment swords, armor, and shields.
While its current skill level is only slightly above that of Adventurer , with further development it could become a reliable Frontline contender.
Setting it to Main class increases physical Attack Power and DEX , making it easier to achieve Accuracy in attacks.
While the acquired class offers a slight boost to Physical Attack Power , don't expect a significant increase in Effect .
As it is an apprentice, it is important to note that DEF will not increase at all.
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Apprentice HunterAn entry-level class for hunters skilled in using bows.
They excel at long-range attacks, steadily inflicting Dmg damage by targeting enemies from a safe position.
Despite being an apprentice, he excels in bow-based attacks and has a good balance of Accuracy and Attack Power strength.
Setting it to Main class will increase DEX and Attack Power , and even at Sub class, Dmg of the bow will be slightly strengthened.
While unsuitable for direct combat, it excels at providing continuous support from the rear.
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Apprentice Axe FighterA beginner-level warrior class specializing in offense, wielding a large axe.
Its single-hit power is high, and it can inflict a large Dmg on heavily armored enemies, but its DEF is low, making it noticeably vulnerable to damage.
Setting it to Main class significantly increases Attack Power and slightly strengthens DEF .
However, if you set it to Sub class, only Attack Power will increase slightly, and DEF will not increase at all.
To wield a powerful axe, Cautious (Golden Zero) fighting style is required.
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Apprentice LancerAn introductory class for warrior-type classes, where students begin learning spear combat.
Taking advantage of its long reach, it can attack enemies from the back row without having to move forward.
Setting it to Main class increases physical Attack Power and Accuracy , and even setting it to Sub class slightly strengthens Attack Power .
The shield cannot be used for Equipment , but the build is focused on offense instead.
The goal is to avoid heavy Equipment races while reliably awarding Dmg races from a safe position.
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Apprentice ClericAn introductory support class that teaches Recovery Magic .
You can heal injured allies, and the higher your Magic power level, the greater the amount of healing you can achieve.
Setting it to Main class significantly increases MP, and Magic power and Magic Defense are also slightly strengthened.
Even at Sub class, the acquired recovery Magic is not lost, and a small increase of Effect remains in MP and Magic power .
They may not be able to stand on the front lines of battle, but they are a reliable support character who protects the lives of their comrades.
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Apprentice MageThis is an introductory job for Magic series classes, where you will learn the basics of attack Magic .
It can handle basic Magic elements such as fire, lightning, and ice, allowing you to attack enemies safely from a distance.
Setting it to Main class will significantly increase MP, and Magic power and Magic Defense will also be strengthened.
Even at Sub class, the acquired attack Magic can still be used, and a small increase of Effect remains in MP and Magic power .
This class is fragile on Defense side, but can change the tide of battle with long-range Magic attacks.
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Apprentice GreatbladeA Frontline class specializing in offense, who has just begun learning how to use Greatsword (two-handed swords).
Due to the weight of the weapon, its movements are slow, but each blow is extremely powerful, dealing significant Dmg to the enemy.
Setting it to Main class significantly increases physical Attack Power and slightly strengthens Accuracy .
Even in Sub class, there is a slight upward adjustment remaining for Attack Power , but it has no effect whatsoever on Defense or Evasion Ability .
A difficult job to handle, but an apprentice with the potential to change the course of a battle with a single powerful blow.
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Veteran FighterA mid-level warrior with practical combat experience.
He is accustomed to heavy Equipment , has a stable fighting style using swords and shields, and excels in both offense and defense.
Setting it to Main class increases both physical Attack Power and DEF , and even setting it to Sub class provides a slight benefit.
The durability, which was a concern in Apprentice Warrior , has improved, giving it the strength to stand firm against the enemy.
A standard type of warrior who steadily racks up victories while protecting his comrades, acting as a pillar on the front lines.
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Adept MageIntermediate Magic class, having mastered the application of attack Magic .
This character excels at a tactic of unleashing Element Magic attacks of fire, ice, and lightning across a wide Scope , sweeping away multiple enemies at once.
Setting it to Main class significantly increases MP and Magic power , and also strengthens Magic Defense .
Even at Sub class, learned Magic attacks are still usable, and a small increase of Effect remains in MP and Magic power .
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Adept HunterA mid-level ranged attack class with honed archery skills.
It accurately fires arrows at moving enemies and flying targets, providing stable support firepower.
Setting it to Main class significantly increases Accuracy and DEX , and also strengthens the power of long-range attacks.
Even in Sub class, there remains a slight increase to Effect compared to Dmg and Accuracy achieved with a bow.
A skilled marksman who dominates the battlefield with quick judgment and positioning.
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BreakerA specialized attack class that wields heavy axes, aiming to shatter even enemy armor and structures.
Its attack is slow but powerful, and it truly shines against enemies with high DEF .
A magnificent Frontline attacker who embodied the idea that strength is the greatest tactic.
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Adept ClericAn intermediate class in the priest-type class, with further refinements to the recovery Magic .
It specializes in restoring HP, and as it grows, it becomes possible to heal multiple allies simultaneously.
It does not have the ability to cure status ailments; its primary role is simply to keep the user alive.
Setting it to Main class significantly increases MP and Magic power , and also strengthens Magic Defense .
Even at Sub class, Magic recovery skill you've already learned remains usable, and a small increase in MP and Magic power remains from Effect .
As a support character specializing in healing, they provide support to their teammates from the rear.
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SwordsmanAn intermediate class of warrior-type characters who have honed their swordsmanship.
A key player in Melee races with an excellent balance of offense and defense, capable of stable performance both individually and within a group.
A classic Melee combat class that combines ease of use with reliability.
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LancerA master of the spear, who carves his way through the battlefield with his honed spear techniques.
With a wide range and precise thrusts, he neutralizes the enemy and supports the stability of the front line.
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SkirmisherA top-tier class of skilled archers, possessing keen observational skills and extensive experience.
They quickly perceive the enemy's movements and the flow of the battlefield, and then calmly fire their arrows based on sound judgment.
A Sniper player on the battlefield with excellent Accuracy accuracy and a steady stream of victories.
They may not be flashy, but each and every arrow they strike carries enough weight to influence the course of the battle.
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GreatsworderA heavy warrior specializing in destructive power, wielding a massive two-handed sword with ease.
That single blow is tremendous, possessing enough power to blow away an average enemy all at once.
While lacking in speed, it excels in Scope and intimidation, possessing the potential to break through the front lines.
Each time he swings his heavy sword, the battlefield shakes violently.
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BladebreakerA heavy warrior who wields sword and axe with mastery, believing in pushing the front lines to the limit.
Combining the power of both slashing and blunt attacks, this character excels at tactics that forcefully penetrate enemy shields and armor.
Its attacks are slow and heavy, but their destructive power is tremendous, and if it can be used to Accuracy , it has the power to completely turn the tide of battle.
A fearless attacker who can even transform the type and weight of their weapons into their own strength.
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ElementalistA user who makes contracts with spirits of fire, water, wind, earth, etc., and temporarily borrows their power to wield Magic .
In Attack Magic , you can use the power of nature to burn, freeze, and shatter your enemies.
In Recovery Magic , you can heal your allies with the healing power of wind and water spirits.
While not possessing the destructive power of a mage, their excellent adaptability brings stability to the party.
They have a strong affinity for nature and are sensitive to the presence of spirits.
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GuardA warrior-type class specializing in Defense , tasked with guarding castle gates, roads, and noble residences.
With a stable fighting style using a shield and sword, they play the role of drawing enemy attacks and protecting their allies.
A reliable guardian who stands as a wall on the front lines of battle, ensuring the survival of their comrades.
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Arcane ArcherA hybrid class suited for the back row, capable of handling both archery and Magic .
By using the bow purely for shooting and Magic as a separate means of attack, you can adapt to the opponent and the situation.
While it's not possible to perform " Magic shooting," which involves coating arrows with Magic power , its strength lies in its ability to combine shooting stability with the versatility of Magic .
Because it is not suited to Melee matches, positioning and decision-making will be crucial to the outcome.
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Tactician SoldierA skilled armed warrior with excellent tactical awareness, who can switch between using a spear and Greatsword depending on the situation.
He has mastered a flexible fighting style that involves maintaining distance with thrusts and breaking through with slashes, and he excels at making decisions on the front lines.
Frontline a strategic player who doesn't rely on brute force, but instead carefully assesses weapon characteristics and enemy movements to respond effectively.
His calm and composed demeanor, backed by experience, provides stability to his teammates.
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Veiled FangA silent assassin who is adept at using Dagger and a bow.
Skilled in stealth operations, they support their allies with surprise attacks from behind the enemy and swift archery.
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ArmsmanA versatile combat class equipped with armor and a shield, capable of wielding a wide variety of weapons including swords, spears, axes, and Greatsword .
While they cannot handle light, long-range weapons like Dagger or bows, they excel at Equipment for direct combat.
Because they can switch weapons depending on the enemy and situation, they can perform reliably on the front lines.
While lacking any outstanding specialization, he's a practical warrior capable of handling a wide range of Equipment battlefield situations.
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BlademasterFrontline class that masters Dagger , swords, and Greatsword , and dedicates everything to offense.
He understands the differences in range and weight for each weapon, and can deliver everything from rapid-fire combos to heavy single blows depending on the situation.
While not suited for Defense or support roles, it excels in pure destructive power and is specialized in completely eliminating enemies.
A warrior who believes in a fierce offensive style, seeking both speed and power.
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Holy LancerA support and defensive rear-guard class that has mastered both healing Magic and spear fighting.
Utilizing the long reach of the spear, you can thrust at enemies from the back row, and use Healing Magic to help injured allies recover.
While not as specialized in healing as a pure monk, their strength lies in their ability to support their comrades while also participating in battles themselves.
A reliable and easy-to-use hybrid class that can balance offense and support.
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Heavy AxeguardArmed with an axe and heavy armor, they serve as a defender, protecting their allies on the front lines.
Instead of relying on a large shield, he uses the durability of his armor and his physique to withstand attacks and halt the enemy's advance.
While the shield can also be used Equipment , since the axe is the primary weapon used in combat, only half of the shield's original DEF ability can be utilized.
While lacking flashy firepower, this warrior class leans towards being a tank, supporting the battle by staying standing without being defeated.
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SpellbladeA special combat class skilled in the use of daggers, imbuing their blades with the power of Magic .
All dagger attacks by those in this position are treated as Magic attacks.
With agile movements, he closes in on his enemies, delivering Magic power -infused blow even to opponents who are difficult to reach with physical blades.
While their DEF isn't high, they are a skilled attacker who utilizes the speed of their dagger and the characteristics of their Magic attacks to fight effectively.
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Dark MageMagic class that wields Dark Magic and corners enemies with Curse and dark powers.
Unlike Standard attacks, Magic specializes in unsettling techniques that drain the enemy's life force and mental strength.
It can unleash powerful dark Magic with a high Magic power , but the power it wields is dangerous, making Defense side unstable.
A sinister Magic attack class that weakens the enemy and turns the tide of battle.
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wind stringerThe Wind String Warrior is a combat class that has mastered archery, a skill only Elf players can acquire.
With lightning-fast movements that cut through the wind, he fired arrow after arrow, showering the enemy with multiple arrows in an instant.
While in this class, there is a certain probability that Number of Attacks (Grade 0) from using a bow will increase. The higher your proficiency, the higher that probability becomes.
The secret techniques of Elf , passed down through generations, are not easily imitated by Human .
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Pilgrim PriestCleric traveled around various places, helping people and learning about prayer and healing.
It excels at recovery Magic , allowing it to support injured comrades and continue long journeys.
While she can't perform flashy miracles or powerful Magic attacks, she supports her allies with her solid healing abilities and extensive knowledge.
Having traveled to many places, he is a reliable person who can make calm judgments even in difficult situations.
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Magical SoldierA combat class that can use attack Magic while wearing weapons and armor.
While they may not possess the same high Magic power as a pure magician, they can equip Equipment armor, making them less likely to be defeated by enemy attacks.
They excel at using both weapon attacks and Magic to conserve MP and sustain long battles.
A practical Magic warrior who doesn't rely solely on Magic , but can adapt his fighting style to the situation.
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HeadsmanA rough combat class that wields a large axe or Greatsword and overwhelms enemies with brute force.
It targets opponents who have broken through Defense or weakened enemies, and excels in the destructive power of a single blow.
Its movements are sluggish, but if it connects with Accuracy , it can inflict serious damage on the enemy and create a strong sense of intimidation on the battlefield.
A bloodthirsty attacker feared even among the roughnecks.
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RangerA class that uses a bow and values harmony with nature, focusing on exploration.
Possessing excellent INS , she excels at long-range support attacks in combat.
Furthermore, they are skilled at reading the environment and Terrain , detecting dangers such as falling rocks and traps to prevent the party from being in danger.
Setting it to Main class increases its Accuracy and AGI stats, and it also exhibits trap detection capabilities as a Sub class.
A reliable adventurer who fights using the wisdom of nature as their weapon.
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ThiefA light combat class that excels in speed and INS , using Dagger and light armor.
They excel at attacking from behind enemies and performing quick, swift Evasion Ability actions.
They also possess the ability to find and disarm artificial traps—for example, pitfalls or treasure chests containing poisoned needles.
Setting it to Main class increases its AGI and DEX stats, and also increases the success rate of disarming traps.
Even in Sub class, trap detection by INS can be partially utilized, but the success rate of the action will decrease.
Bows can also be used Equipment , but their power is halved because I'm not used to using them.
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SageA class with deep knowledge of Monsters .
During battle, you can identify the enemy's Name and characteristics, allowing you to gain an advantage in the battle.
Job possesses Monsters knowledge equivalent to Lv and Lv , but the accuracy of that knowledge depends on the ability of the person remembering it.
The identification capability is retained even when switching to a different Job .
This Job is special; even if you raise this Job to Lv , the experience points required for other Job will not increase.
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AdventurerThe entry-level job that forms the basis of all Job .
It can use any weapon or armor to create Equipment , and its flexibility allows it to adapt to a wide range of tactics.
If you select Main or Job , DEF will increase, improving survivability.
However, since there is no increase in abilities when it is reduced to Sub Job , its primary role is to serve as a foundation for growth.
This Job is special; even if you raise this Job to Lv , the experience points required for other Job will not increase.