Heal
When to use Recovery Magic
The timing of recovery for Automatic HP recovery Magic , such as Heal , depends on Adventurer and Trait that use the recovery Magic . It does not affect the leader or Trait unit receiving the recovery.
| Trait | Basic timing for recovery |
|---|---|
| Reckless | HP below 50% |
| Egotistical | HP below 50% |
| Sociable | HP below 50% |
| Emotional | HP below 50% |
| Rational | HP below 60% |
| Neurotic | HP below 60% |
| Cautious | HP below 70% |
*Please consider this as a rough guideline.
The system determines whether healing is necessary not only based on the percentage of remaining HP, but also on the amount of HP lost. Therefore, healing may occur at the same time even if Trait level is different.
Actions will vary depending on the required MP, the Magic setting used, and other possible actions. It's not the case that " Egotistical means you won't heal others."
In addition to the basic recovery timing, there are special opportunities for recovery. In the case of Heal , this occurs when the HP lost from the receiving side's HP exceeds the recovery side's Magic power +1 state.
The classifications discussed here are Automatic HP recovery Magic . The same recovery timing cannot be applied to disease treatment or resuscitation.
Recovery amount and MP consumption
Trait does not increase or decrease the amount of MP recovered or the MP cost per Magic recovery. However, the timing and number of recoveries may change, which can affect the MP cost of Adventure All .
While early recovery makes it easier to maintain high HP, it can also lead to recovering more HP than the maximum limit. MP efficiency and safety are not determined solely by Trait .
There is no direct increase or decrease in the amount of HP and MP automatically recovered by Equipment due to Trait .
connection:Spell List・Trait
Recovery amount List (if Magic power is 0)
| Spell | Target | MP consumption | Recovery amount |
|---|---|---|---|
| Heal | One ally | 5 | 2~4 |
| High Heal | One ally | 11 | 6~11 |
| Heal All | All Allies | 12 | 2~4 |
| Life Spirit | All Allies | 16 | 6~11 |
| Great Heal | One ally | 20 | 16~27 |
| Salva | All Allies | 24 | 6~11 |
| Vitalize | One ally | 24 | 28~47 |
The recovery amount is the value when the caster's Magic power is 0. If Magic power is present, that value is added to the recovery amount in the table. The recovery amount for All recovery is the value per Target person.
The actual amount of HP restored is up to the HP limit of Target . If HP cannot be restored, the amount of HP restored will not be as shown in this table.